Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
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Full Circle announces layoffs in Skate studio restructuring

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Full Circle, founded in 2021, issued a statement titled “skate.’s Next Chapter,” describing the layoffs as part of "transforming as a studio" and "reshaping" its team. It thanked those impacted as "talented colleagues and friends who helped build the foundation of skate.," noting their "creativity and dedication" and committing to support them in transition. The studio reaffirmed its focus: "Our work on skate. continues. We look forward to working with you as we move faster, listen more closely, and deliver consistently."

Skate., often called Skate 4 by fans, launched in Early Access on September 2025 as a free-to-play, online-only live-service game with sandbox multiplayer in San Vansterdam, attracting tens of millions of players. It marked a revival of the Skate series—originally released in the late 2000s for Xbox 360 and PlayStation 3—which was praised for realistic mechanics over rivals like Tony Hawk’s Pro Skater, winning "Sports Game of the Year" for the first entry and achieving commercial success before going on hiatus. Reception to the reboot has been mixed, with praise for its model but criticism of microtransactions (e.g., $25 clothing items), mandatory online play, homogenized designs, and player retention struggles post-initial SteamDB peaks. Season 3 launches March 10, 2026; no final release date is set.

The layoffs follow EA's 2024 workforce cut of about 5%, recent cuts at Ubisoft Toronto (40 employees) and Riot Games, amid EA's $55 billion Saudi-backed acquisition—though not directly linked here.

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Reactions on X to Full Circle's layoffs highlight concerns about Skate's future amid mixed Early Access reviews, community backlash over Season 3 monetization, and broader EA restructuring. Sentiments range from neutral reporting by industry accounts to skeptical views blaming poor feedback handling, with some hoping for long-term stability.

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Illustration of striking Ubisoft workers protesting redundancies, game cancellations, and stock plunge outside Paris studio.
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Ubisoft restructuring sparks strikes and game cancellations

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Ubisoft's recent company-wide reset has led to the cancellation of six games, studio closures, and a proposed 200 voluntary redundancies in France, prompting unions to vote for strikes. The move includes the scrapping of the long-delayed Prince of Persia: The Sands of Time remake and a price increase for the Just Dance+ service. Shares fell 34 percent, marking the company's lowest value in 15 years.

Full Circle, the developer of the Skate game, is restructuring and laying off staff less than six months after its early access launch. The changes aim to support the game's long-term future as a free-to-play live-service title. The studio, formed by Electronic Arts in 2021, has acknowledged the impact on affected employees.

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Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

The Sims development team has assured fans that the franchise's core values of inclusivity and creativity remain intact following Electronic Arts' acquisition by Saudi Arabia's Public Investment Fund and private equity firms. In a blog post dated January 9, 2026, the team outlined future plans, emphasizing single-player experiences and clarifying the role of Project Rene. This comes amid concerns from content creators over the buyers' conservative stances.

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The Game Developers Conference's 2026 State of the Game Industry Report reveals that one-third of surveyed US workers in the games industry have been laid off over the past two years. Globally, 28 percent of respondents reported similar experiences. The findings highlight ongoing challenges including project cancellations and company restructurings.

Wildlight Entertainment has laid off the majority of its team working on the live-service shooter Highguard, just weeks after the game's release, but confirmed that a core group will continue supporting it. Former tech artist Josh Sobel highlighted the toxic online reaction that followed the game's reveal, including personal harassment and review bombing. The studio expressed pride in its work and gratitude to players who engaged with the game.

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Tencent has shut down its TiMi Montreal studio less than five years after its founding, without the team releasing any games. The closure marks another retreat by Chinese publishers from investments in North American development. Employees expressed heartbreak over the end of the promising venture.

 

 

 

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