Techland has released update 1.27 for Dying Light 2: Stay Human, introducing the Infected Outbreak event and Lunar New Year festivities. The patch, version 1.87/1.087 on consoles, includes various gameplay and technical fixes. Players can now defend Villedor from escalating zombie waves over three weeks.
Techland launched the first major patch of 2026 for Dying Light 2: Stay Human on February 12, marking it as version 1.27 on PC and 1.87/1.087 (complete 1.087.000) on consoles. This update activates the Infected Outbreak event, where players defend the city of Villedor from spreading zombie sieges. Starting at the Dying Light Outpost, special bounties allow earning unique rewards. The event spans three weeks, with different areas falling under attack by waves of infected that increase in intensity each time.
If the community clears enough outbreaks, Villedor remains safer; failure escalates conditions, leading to more enemies the next week. Two new experimental infected variants appear: twisted Biters and Virals in GRE green attire with mutations. These are more damage-resistant, deal toxic damage, and show unpredictable aggression, appearing strongest in outbreak zones. Each cleared wave contributes to global goals, testing player cooperation—success yields rewards and milestones, while shortfall creates a more hostile environment.
Additionally, over 10 new collectible notes are scattered on infected bodies and in outbreak zones. These include internal logs, survivor messages, and research snippets revealing a larger story about the outbreak's roots and mutations.
From February 17 to 24, the Lunar New Year event transforms Villedor with crimson lights and festive energy. Players tackle five bounties at the Outpost for themed rewards, and enemies may drop Red Envelopes containing bonuses and resources.
The update addresses gameplay issues, such as Prisoners in Bandit encounters being immune to player damage. Technical fixes cover crashes on RTX 50 series with frame generation and DLSS, paragliding into ship hulls, XeSS Frame Generation application, snow on Tower Raid floors, Ray Tracing shadows, faulty sunlight and shadows, sharpness settings not saving, improper LOD displays, broken geometries on Tower Raid floors, Legend Level Outfit previews, missing blood on Aitor’s body in the “Orders” quest, overly quick tactical stamina regeneration, and skin clipping in various skins.