Opinion: Stop calling gambling gaming in the Philippines

An opinion piece in Inquirer Technology urges stopping the labeling of gambling as 'gaming' in the Philippines, arguing it damages the video game and esports industry by confusing public perception.

An opinion article published on February 16, 2026, in Inquirer Technology expresses frustration over the routine labeling of gambling activities as 'gaming' in the Philippines. The piece notes that casinos are called 'gaming operators,' and betting platforms 'gaming entities,' leading to public confusion.

The author clarifies that gambling involves wagering money on chance, while gaming refers to interactive entertainment like video games and esports. In the Philippines, 'gaming' has become a euphemism for gambling to sound cleaner in hearings and reports. However, this transfers stigma to the legitimate gaming industry, causing parents and policymakers to mistakenly associate issues with children's console gaming or after-school play.

The Philippine esports sector has spent years building credibility, producing world champions and establishing structured leagues in production, analytics, broadcasting, marketing, and technology. Yet, vague headlines undo this progress, forcing the community to clarify that problems stem from betting, not tournaments or developers. The article calls for precise language: regulate gambling as gambling, not gaming. 'Language shapes perception, and perception shapes policy,' the author states.

This is not an attack on gambling operators but a defense of clarity for the maturing esports ecosystem in the Philippines, which should not inherit unrelated controversies.

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A new industry report by analyst Matthew Ball highlights how video games are struggling to compete for users' time against gambling, pornography, and social media platforms. Spending on gaming has grown modestly in recent years, but alternatives like OnlyFans and online betting have seen explosive increases. The analysis points to shifts in the 'Major Market 8' countries, where participation in gaming has declined post-pandemic.

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In 2025, the video game industry's long-standing isolation from broader cultural and political issues began to break down, according to a Kotaku review of the year. This shift was highlighted by public responses to Microsoft's involvement in Israeli Defense Force operations in Gaza. The review frames the year as a pivotal and negative turning point for the industry and society.

Pagkatapos ng Australia, ilang pamahalaan sa buong mundo, kabilang ang Pilipinas, ay nag-iisip ng pagbabawal sa social media para sa mga menor-de-edad. Ito ay nagdudulot ng tanong kung ito ba ang tamang hakbang.

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The National Student Financial Aid Scheme (Nsfas) and the National Gambling Board (Ngb) have formed a partnership to protect students from gambling harms and to preserve public education funds. This initiative follows reports of students using their allowances for online betting. The collaboration aims to provide education and awareness to promote responsible choices.

 

 

 

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