Steam records 11.1 billion dollars revenue in first half of 2026

Valve's Steam platform posted its highest-ever revenue in the first half of 2026, reaching 11.1 billion dollars according to estimates.

Alinea Analytics estimates show Steam earned more in the first six months of 2026 than during the entire year of 2023. The figure also exceeds revenue from the first half of 2025.

Rhys Elliott, head of market analysis at Alinea Analytics, cited the Chinese market, higher prices on new releases, and returning third-party publishers as key factors. As of February 2025, Chinese-speaking users accounted for 50 percent of Steam accounts.

Top earners included Forza Horizon 6 at 197.7 million dollars, Resident Evil Requiem at 194.5 million dollars, and Crimson Desert at 190 million dollars. Indie titles Slay the Spire 2, Subnautica 2, and Meccha Chameleon also contributed significantly.

In contrast, Microsoft's gaming revenue fell seven percent year-on-year while PlayStation has seen declining sales of exclusives since 2020.

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Illustration of Adobe's financial success with revenue charts and AI elements in a corporate setting.
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Adobe reports record Q2 revenue and raises full-year guidance

Iniulat ng AI Larawang ginawa ng AI

Adobe posted strong second-quarter results for fiscal 2026, with revenue reaching a record $6.62 billion. The company beat estimates and increased its full-year revenue outlook amid accelerating AI-driven growth.

Spending on video games in the United States fell sharply in June compared with the same month last year, according to new data from Circana.

Iniulat ng AI

Microsoft's Xbox hardware revenue fell 33 percent year-on-year in Q3 FY2026, despite overall company revenue rising 18 percent to $82.9 billion. Gaming revenue declined seven percent, prompting Xbox leaders to pledge renewed focus on core fans. The firm recently cut Game Pass prices in response to customer feedback.

Capcom achieved record profits for the ninth consecutive year thanks to strong digital sales. Digital channels made up 93 percent of total game sales during the fiscal year from March 2025 to March 2026.

Iniulat ng AI

Epic Games CEO Tim Sweeney spoke at the State of Unreal event yesterday about challenges in the triple-A game sector.

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