Skyblivion mod delayed to 2026 with new screenshots released

The team behind the Skyblivion mod has shared new screenshots from the project, highlighting improvements to locations from The Elder Scrolls IV: Oblivion. Originally slated for 2025, the release has been pushed to 2026 following Bethesda's announcement of an official Oblivion remaster. This fan-made remake aims to recreate Oblivion's world using Skyrim's engine while preserving original mechanics.

The Skyblivion project, a free fan-made remake of The Elder Scrolls IV: Oblivion built on The Elder Scrolls V: Skyrim's engine, has faced a delay to 2026. The development team announced the postponement in December 2025, citing the need for final touches and the disruption caused by Bethesda's official Oblivion remaster plans. This mod ports the entire region of Cyrodiil, including its locations, NPCs, and towns, into Skyrim's graphical framework.

To build anticipation, the team posted new screenshots on their Bluesky account. Captured by modder Hinimoto, these images showcase Wendelbek, a large Ayleid ruin located east of Bravil in Oblivion. Compared to the original, Skyblivion's version appears darker with more efficient organic lighting, achieving a realistic aesthetic akin to Skyrim's Ayleid ruins.

Skyblivion plans to include 223 quests, comprising ports of Oblivion's originals and new content created by the modders. Expansions like Shivering Isles and Knights of the Nine will arrive in a post-launch update. The mod retains Oblivion-specific mechanics absent in Skyrim, such as the class system and lockpicking, ensuring it diverges from Skyrim's controls and gameplay despite sharing the engine.

No exact release date has been set for 2026, but the project is expected to bridge the gap until Bethesda's The Elder Scrolls VI, which remains in early development since its 2018 announcement.

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Todd Howard in a GQ interview discussing the distant release of The Elder Scrolls 6.
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Todd Howard says Elder Scrolls 6 remains years away

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Bethesda's Todd Howard has reiterated that The Elder Scrolls 6 is still a long way off, urging fans to remain patient in a recent GQ interview. The game, first teased at E3 2018, follows the 2011 release of Skyrim and comes after the studio's work on Starfield as a creative reset. Howard expressed a preference for surprise releases, hinting at a potential shadow drop similar to this year's Oblivion Remastered.

Building on Todd Howard's recent confirmation of strong development progress, Bethesda's Angela Browder and Emil Pagliarulo shared excitement about technological opportunities and the need for a deliberate timeline on The Elder Scrolls 6.

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Building on prior updates, Bethesda's Todd Howard shared in a KindaFunny interview that The Elder Scrolls 6 will emphasize the franchise's traditional immersive style, powered by an upgraded Creation Engine 3 and led by the core Skyrim team.

Bethesda has released version 1.2 for The Elder Scrolls V: Skyrim Anniversary Edition on Nintendo Switch 2, introducing toggleable Performance and Visuals modes to address player complaints about frame rates and input lag. The update, which arrived on February 18, 2026, allows players to choose between 30 frames per second for sharper graphics or 60 frames per second with reduced visual details. It also includes numerous fixes for crashes, performance issues, and user interface problems.

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ZeniMax Online Studios announced that The Elder Scrolls Online will integrate several paid DLCs into the base game for free starting in March 2026, as part of a shift to a new seasonal content model. This change aims to deliver more varied updates without annual paid chapters. The roadmap includes battle passes, class reworks, and experimental zones throughout the year.

Fresh, though undisclosed, evidence has emerged to bolster long-standing rumors of a Fallout: New Vegas remaster, following earlier reports of projects for both New Vegas and Fallout 3.

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Larian Studios has officially announced a new entry in its Divinity series, simply titled Divinity, at The Game Awards 2025—following weeks of rumors sparked by trademarks and a mysterious Mojave Desert statue. The reveal caps speculation that the studio tempered by denying plans for Divinity: Original Sin 3, positioning this as their most ambitious project yet.

 

 

 

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