Build A Rocket Boy announces third round of layoffs amid advancing espionage probe

Build A Rocket Boy has announced further layoffs—the third round since MindsEye's launch—attributing them to industry woes and alleging organized espionage and sabotage. Co-CEO Mark Gerhard said the studio's investigation into these claims is progressing toward prosecution.

A month after touting a major 'reset' update for its open-world game MindsEye (see earlier coverage), Build A Rocket Boy revealed another wave of redundancies on March 5, 2026, via co-CEO Mark Gerhard's LinkedIn post. Describing the cuts as "deeply painful," Gerhard praised the affected employees' contributions.

MindsEye, launched in summer 2025, has struggled with bugs, poor reviews (PC Metacritic 38/100), and low player counts (current Steam peaks at 39). Despite patches, including February's seventh update that boosted recent reviews to 'mostly positive,' engagement remains low.

Gerhard cited "one of the most difficult periods" in gaming history, plus "factors beyond normal challenges," including criminal activity like organized espionage and corporate sabotage. The studio, working with legal advisors, reports the probe "moving toward prosecution," though evidence is not yet overwhelming.

These claims build on prior statements: founder Leslie Benzies cited internal/external saboteurs last year, and Gerhard referenced a "media manipulation cabal" and financed negativity. New details include January 2026 installation of monitoring software Teramind, which slowed tools; Gerhard promised its removal within three months during an all-hands, blaming a "1%" problem. He alleged a "very big American company" spent over €1 million on 2025 criminal acts against the studio.

Industry skepticism persists. Lead actor Alex Hernandez, facing backlash as the game's face, said: "I might never work in a game again." Future MindsEye updates continue amid uncertain legal outcomes.

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Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
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Full Circle announces layoffs in Skate studio restructuring

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Build a Rocket Boy has launched what it calls the most significant update yet for its open-world game MindsEye, framing it as a reset for 2026 amid ongoing development. The update follows a disastrous 2025 launch and comes as studio founder Leslie Benzies faces new allegations. Future plans include an expansion and multiplayer features.

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A new chapter is starting for the sci-fi action game MindsEye, as announced in recent gaming news. The development signals fresh developments for the title.

In 2025, the video game industry's long-standing isolation from broader cultural and political issues began to break down, according to a Kotaku review of the year. This shift was highlighted by public responses to Microsoft's involvement in Israeli Defense Force operations in Gaza. The review frames the year as a pivotal and negative turning point for the industry and society.

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Jake Solomon, known for directing XCOM 2 and Marvel’s Midnight Suns, has announced the closure of his studio, Midsummer Studios. The studio, founded in 2024 to reinvent the life sim genre, leaves its project Burbank unreleased. Solomon shared pre-alpha footage of the game, which incorporates AI for character interactions.

Naughty Dog has concluded a period of mandatory overtime and increased office attendance required to finalize a demo for its upcoming sci-fi game, Intergalactic: The Heretic Prophet. The crunch, starting in late October 2025 to address missed deadlines, echoes the studio's history of intense work practices.

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Investment group GEM Capital reflected on a successful 2025, with managing directors Kirill and Roman Gurskiy highlighting achievements across their gaming portfolio. Five upcoming projects from their companies ranked among the top 150 most anticipated games worldwide. The year featured strong releases, demos, and investment milestones amid a consolidating industry.

 

 

 

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