Crystal Dynamics explains AI use in Tomb Raider development

Developers Crystal Dynamics and Flying Wild Hog used generative AI to create placeholder assets for Tomb Raider: Legacy of Atlantis. The tool helped visualize ideas during early level design.

Crystal Dynamics director of experience Jeff Adams said the technology lets teams test concepts quickly without committing full development resources upfront. If an idea proves viable, it moves into the standard human-led pipeline where concepting and building occur.

Adams noted that all final content in the game remains human-crafted. He added that the approach helps the studios reach the right answers faster while delivering high-quality experiences.

The game is scheduled for release on 12 February 2027 on PlayStation 5, Xbox Series X/S, Switch 2 and PC via Steam. Earlier plans had targeted a 2026 launch.

संबंधित लेख

Illustration of PR staff stopping AI question at Tomb Raider event
AI द्वारा उत्पन्न छवि

Crystal Dynamics PR halts Tomb Raider AI question

AI द्वारा रिपोर्ट किया गया AI द्वारा उत्पन्न छवि

A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

Tomb Raider: Legacy of Atlantis, a full remake of the 1996 original, will launch on February 12, 2027. The game was developed by Flying Wild Hog with guidance from Crystal Dynamics using Unreal Engine 5. It will be available on PS5, Xbox Series X/S, Switch 2, and PC.

AI द्वारा रिपोर्ट किया गया

A new trailer for Tomb Raider: Legacy of Atlantis premiered during the PlayStation State of Play on June 2. The game has been delayed from its original 2026 release window.

Patrice Désilets' long-awaited game 1666: Amsterdam launched a prologue demo following its announcement at Summer Game Fest 2026. The release prompted immediate controversy over the use of generative AI in its art and marketing.

AI द्वारा रिपोर्ट किया गया

Panache Digital Games has admitted to using generative AI assets in the prologue of 1666: Amsterdam after player backlash. The studio pledged to replace the assets with human-created art in an upcoming update.

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