Realistic depiction of Bluepoint Games studio closure, showing office exterior with closure sign, packed boxes, and somber atmosphere.
Realistic depiction of Bluepoint Games studio closure, showing office exterior with closure sign, packed boxes, and somber atmosphere.
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Sony to close Bluepoint Games studio in March

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Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

Bluepoint Games, acquired by Sony in 2021, is set to close in March 2026, according to an internal message from PlayStation Studios co-CEO Hermen Hulst shared with staff on February 19, 2026. The memo, viewed by Kotaku, highlights the studio's contributions, stating, “Bluepoint is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community.”

Founded in 2006, Bluepoint gained prominence for remaking PlayStation classics, including the 2020 PS5 launch title Demon’s Souls, which sold 1.4 million copies in its first year, and the 2018 PS4 remake of Shadow of the Colossus. The studio also supported development on 2022’s God of War Ragnarök and handled ports like The Ico & Shadow of the Colossus Collection for PS3 and Gravity Rush for PS4. Its first game was the 2006 PSN title Blast Factor.

Despite these successes, Bluepoint was reassigned to a live-service multiplayer spin-off of God of War, which was canceled in early 2025. Hulst attributed the closure to “an increasingly challenging industry environment,” including rising costs, slowed growth, changing player behavior, and economic pressures. The decision follows Sony's 2025 highlights, such as the launches of Ghost of Yotei and Death Stranding 2: On the Beach, amid ongoing engagement from Helldivers 2 and MLB The Show.

The studio employed around 70-75 people, with Sony planning to reassign some to other studios where possible. This marks the third closure of a recently acquired studio by Sony in under two years, including Neon Koi in 2024 and Firewalk Studios after the 2024 flop of Concord. Sony's gaming division reported a 19% profit increase last quarter, despite year-over-year sales declines, and upwardly revised its forecast.

The closure comes amid broader struggles in Sony's post-2019 acquisition spree of over 10 studios, many pivoted unsuccessfully to live-service games, leading to layoffs and limited new releases.

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Discussions on X express widespread disappointment and criticism toward Sony's closure of Bluepoint Games, highlighting the studio's acclaimed remakes and questioning the decision amid rising costs. Users decry wasted talent, poor acquisition strategy, and prioritization of live-service games like Marathon. Some remain skeptical, noting lack of full context on business reasons, while news accounts neutrally report the event.

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Illustrative image of a PS5 console with exclusive games like Ghost of Yotei and Saros behind a locked gate blocking PCs, symbolizing Sony's decision to halt single-player PC ports.
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Sony halts PC ports for first-party single-player PlayStation games

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Sony Interactive Entertainment has abandoned plans to release current and future first-party single-player PlayStation games on PC, according to a Bloomberg report. Titles including last year's Ghost of Yotei and the upcoming Saros—a Returnal successor set for April 30—will stay exclusive to PS5, while multiplayer games like Marathon (launching tomorrow on PS5 and PC) and Marvel Tokon continue multi-platform. This reverses six years of ports since Horizon Zero Dawn.

Bluepoint Games proposed a remake of Bloodborne to Sony after its God of War project was cancelled, but FromSoftware rejected the idea. The rejection aligns with theories that the game's director prefers to keep it untouched by others. Sony's decision contributed to Bluepoint's closure amid doubts about its original game capabilities.

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Sony hosted an hour-long PlayStation State of Play on February 12, 2026, revealing updates and new titles for PS5 and PC. The event featured sequels, remasters, and announcements from studios including Ember Lab, Sucker Punch, and Konami. Highlights included a surprise Kena sequel and ports of major games like Death Stranding 2.

Tencent has shut down its TiMi Montreal studio less than five years after its founding, without the team releasing any games. The closure marks another retreat by Chinese publishers from investments in North American development. Employees expressed heartbreak over the end of the promising venture.

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Swedish studio 10 Chambers, known for GTFO, has confirmed significant layoffs affecting a large number of roles, including several co-founders, as it restructures to focus on upcoming game Den of Wolves. The news emerged on February 13, 2026, via LinkedIn posts from affected employees. Co-founders Ulf Andersson and Simon Viklund remain committed to the project.

Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

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Ubisoft has confirmed that its long-developed Beyond Good and Evil 2 remains a priority despite a sweeping company reset that includes cancelling several projects. The reset, announced earlier this week, involves delaying seven unspecified games, closing two studios, and scrapping titles like the Prince of Persia: The Sands of Time remake. The studio emphasized the sequel's fit within its open-world adventure strategy.

 

 

 

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