Todd Howard shares insights on AI and style for Elder Scrolls 6

In a recent interview, Bethesda's Todd Howard discussed the role of AI in game development and confirmed that The Elder Scrolls 6 will return to the classic style of previous entries like Skyrim and Oblivion. He emphasized caution with AI while highlighting the enduring value of human creativity. Howard also noted that much of the original Skyrim team remains at the studio.

Todd Howard, director of The Elder Scrolls 6 and Fallout 5, spoke in a February 18, 2026, interview with Kinda Funny Games about the integration of artificial intelligence in Bethesda's workflow. He rejected the notion that AI is a passing trend, stating, “It’s certainly not a fad.” However, Howard stressed the studio's cautious approach, saying, “I think the AI answer now becomes ‘ask me in six months,’ right? It changes so much what you’re seeing out there. For us, we’re being incredibly cautious.”

Bethesda is experimenting with AI for data-intensive tasks to streamline processes, allowing more time for creative work. “We can’t ignore it, in terms of it’s coming, it’s changing, every few months there’s a new model, particularly on the tech side with code or productivity or other things,” Howard explained. He added that it helps with “big data tasks that just take us a lot of time, that we wish were done now so we can move onto the creative stuff.” Notably, AI is not used to generate content for Bethesda's games. “We’re not using it to generate anything,” Howard affirmed, underscoring the importance of human artistry: “I think there’s an element of artistic intention that is essential to what we do and what others do... that handcrafted human intention, is what makes things special, and that’s where we want to be.”

Shifting to The Elder Scrolls 6, announced in 2018, Howard described it as a return to Bethesda's roots after the “creative detour” of Fallout 76 and Starfield, released in 2023. “We’re coming back to that classic style that we’ve missed, that we know really really well,” he said, referencing the exploration-focused worlds of Skyrim, Oblivion, Fallout 3, and Fallout 4. The game will use the upgraded Creation Engine 3, an advancement from the Creation Engine 2 that powered Starfield. Howard also revealed that “the majority of people who made Skyrim are still here,” supplemented by new talent, though he cautioned that the project remains far from completion and development could proceed faster.

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Todd Howard in a GQ interview discussing the distant release of The Elder Scrolls 6.
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Todd Howard says Elder Scrolls 6 remains years away

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Bethesda's Todd Howard has reiterated that The Elder Scrolls 6 is still a long way off, urging fans to remain patient in a recent GQ interview. The game, first teased at E3 2018, follows the 2011 release of Skyrim and comes after the studio's work on Starfield as a creative reset. Howard expressed a preference for surprise releases, hinting at a potential shadow drop similar to this year's Oblivion Remastered.

Building on prior updates, Bethesda's Todd Howard shared in a KindaFunny interview that The Elder Scrolls 6 will emphasize the franchise's traditional immersive style, powered by an upgraded Creation Engine 3 and led by the core Skyrim team.

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Bethesda Game Studios director Todd Howard has revealed that the majority of the studio is now working on The Elder Scrolls 6. Development is progressing well, though it overlaps with other projects amid long pre-production phases. The sequel, teased in 2018, remains years away despite fan anticipation.

Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

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Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Developers at Bethesda are investigating the addition of crossplay to Fallout 76, their seven-year-old multiplayer game, but have emphasized that it is not planned for the near future due to significant technical challenges. In a recent interview, creative director Jon Rush and production director Bill LaCoste acknowledged player demand while outlining the difficulties of retrofitting the feature post-launch. This comes amid renewed interest in the game following the success of the Fallout TV series' second season.

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Larian Studios will hold an AMA in the new year to clarify its generative AI practices amid ongoing backlash from the Divinity RPG announcement. CEO Swen Vincke reiterated the studio's focus on human creativity, with AI limited to exploratory tools not in the final game.

 

 

 

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