Clones of hit games surface on Google Play Store

Shameless knockoffs of Tomodachi Life, Subnautica 2 and Paralives have appeared on the Google Play Store in recent weeks. Some use slightly altered names while others copy titles directly. Google has begun removing many of them.

The clones often feature AI-generated assets or direct asset rips from the originals. Links to some apps redirect users to unrelated titles such as transportation simulators or horror game spoofs. Reviewers report heavy advertising, in-app purchase prompts and occasional redirects to other software. One review stated simply: “IT ISN’T TOMODACHI LIFE!!!!!” GameRant noted that two Tomodachi Life clones each reached 50,000 downloads before removal. A Paralives clone hit 10,000 downloads despite developer statements that no official mobile version exists. Google Play moderators are actively delisting the titles, though several accumulated thousands of downloads beforehand.

관련 기사

Illustration of Subnautica 2's massive sales success showing underwater exploration with sales statistics overlay.
AI에 의해 생성된 이미지

Subnautica 2 sells over 1 million copies in under two hours

AI에 의해 보고됨 AI에 의해 생성된 이미지

Subnautica 2 launched in early access on Steam on May 14 and quickly sold more than 1 million copies. The underwater survival sequel reached 467,000 concurrent players shortly after release and earned a Very Positive rating from over 1,000 reviews.

Paralives, a new life simulation game from a Canadian indie studio, launched in early access on Steam and quickly sold 250000 copies within eight hours. The title holds an 89 percent positive rating and promises free updates without paid DLC. Players have reported numerous humorous bugs alongside the strong sales.

AI에 의해 보고됨

A scam campaign called CallPhantom has appeared in 28 applications available on the Google Play store. The apps, which have been downloaded more than 7 million times combined, promised users access to their call logs.

Meccha Chameleon has reached 15 million copies sold in less than a month. The indie hide-and-seek game previously hit 10 million sales in 16 days.

AI에 의해 보고됨

Indie game Meccha Chameleon has sold 7 million copies less than two weeks after release. The artsy hide-and-seek title gained traction mainly through word of mouth and influencer support.

이 웹사이트는 쿠키를 사용합니다

사이트를 개선하기 위해 분석을 위한 쿠키를 사용합니다. 자세한 내용은 개인정보 보호 정책을 읽으세요.
거부