Photorealistic scene of a Highguard game studio after layoffs, featuring empty desks, toxic online reviews on screens, and a few dedicated developers remaining.
Photorealistic scene of a Highguard game studio after layoffs, featuring empty desks, toxic online reviews on screens, and a few dedicated developers remaining.
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Wildlight lays off most Highguard developers after rocky launch

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Wildlight Entertainment has laid off the majority of its team working on the live-service shooter Highguard, just weeks after the game's release, but confirmed that a core group will continue supporting it. Former tech artist Josh Sobel highlighted the toxic online reaction that followed the game's reveal, including personal harassment and review bombing. The studio expressed pride in its work and gratitude to players who engaged with the game.

Wildlight Entertainment announced layoffs affecting most of its Highguard development team on February 12, 2026, less than a month after the free-to-play hero shooter's launch on consoles and PC. The studio confirmed to Eurogamer that Highguard will not shut down, with a "core group of developers" remaining to innovate and support the game. In a statement, Wildlight wrote: "Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game." The company added it is "proud of the team, talent, and the product" and grateful for players who tried the game.

Highguard, developed by former Titanfall and Apex Legends team members at the independent, self-published studio, was revealed at the 2025 Game Awards in December. It saw an initial player influx but faced criticism over elements like map size and its starting 3v3 format. Wildlight responded with updates, including making a 5v5 mode permanent. However, the game struggled with over 14,000 review bombs from users with less than an hour of playtime, many not completing the tutorial.

Josh Sobel, a former tech artist and rigger who worked on Highguard for 2.5 years, shared his experiences in a Twitter post titled “Reflecting On Shipping My First Game.” He described the reveal as one of the most exciting days of his life, but said the trailer sparked immediate hate, including personal attacks mocking his autism and Twitter activity. Sobel noted: “The hate started immediately... All of this was very emotionally taxing.” He acknowledged constructive criticism on marketing but blamed "false assumptions" and gamer culture for amplifying negativity, stating: “I’m not saying our failure is purely the fault of gamer culture... but it absolutely played a role.”

Other laid-off developers echoed the sentiment. Level designer Alex Graner wrote on LinkedIn: “Unfortunately, along with most of the team at Wildlight, I was laid off today." Community lead Alex Frostwolf added: “Highguard is the story of us: a group of talented, like-minded folks on an adventure into the unknown... we too will rise again."

Studio head Chad Grenier had previously told Polygon: “Whether it gets a thousand people or a hundred million people, it doesn’t matter. What matters most is that the game is loved by the people who played it.” Industry support came from 1047 Games, who stated: "No game is perfect on day one."

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Discussions on X about Wildlight's layoffs of most Highguard developers weeks after launch show shock at the timing, sympathy for affected staff, predictions of the game's shutdown due to poor player retention and revenue, blame on overhype from The Game Awards, criticism of live-service models, and a former developer's callout of toxic online harassment and review bombing.

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Illustration depicting Highguard developers pushing updates amid layoffs, Tencent funding reveal, website outage, and falling player counts.
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Highguard developers focus on updates amid layoffs and funding revelations

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Wildlight Entertainment, the studio behind the hero shooter Highguard, is prioritizing game updates following recent mass layoffs and a website outage. A developer revealed undisclosed funding from Tencent's TiMi Studio Group, while another blamed content creators for the game's struggles. Despite dwindling player numbers, the team aims to deliver new content to improve the free-to-play title.

Josh Sobel, a former lead technical artist at Wildlight Entertainment, has shared insights into the challenges faced by the game Highguard following its reveal and launch. He attributes much of the backlash to false assumptions and extensive review bombing. The studio experienced layoffs amid persistent negative sentiment.

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A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

Wildlight has updated its new hero shooter Highguard with a 5v5 raid mode available only this weekend, responding to player feedback on the original 3v3 format. The update also introduces a new base called Soul Well and various optimizations. This comes amid a post-launch dip in player numbers following an initial surge.

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After over 40 days of quiet following its surprise reveal at The Game Awards, the free-to-play shooter Highguard has announced a launch showcase stream. The event, set for January 26, 2026, at 10 a.m. PT, will feature a gameplay deep dive and year-one plans. The game launches the same day on consoles and PC.

Developer Wildlight Entertainment has locked in a new 5v5 mode for its shooter Highguard, responding to mixed reception after a rocky launch. The update has improved Steam reviews to 'Mixed,' though concurrent players continue to fall. This change aims to address criticisms of empty maps in the game's larger battles.

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Developer Wildlight Entertainment has issued a new content patch for its struggling hero shooter Highguard, adding maps, tools, and store items. The update comes amid layoffs and website issues, with developers teasing a dedicated raiding mode for next week. This follows concerns over the game's future after a poor launch earlier this year.

 

 

 

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