Highguard devs explain 3v3 pitfalls and confirm full pivot to 5v5 amid layoffs

In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.

Following rocky launch updates that introduced limited-time 5v5 modes and improved Steam ratings, Wildlight Entertainment's senior level designer Alex Graner addressed Highguard's core issues on the Quad Damage podcast. The free-to-play hero shooter, which debuted in January 2026 after premiering at The Game Awards, struggled with its intense 3v3 duos mode. "3v3 duos is always the sweatiest version of anything," Graner said, highlighting the need for tight team communication, high-skill movement, and coordination across phases like looting, objectives, planting, and overtime. High time-to-kill mechanics and an armor loot economy made solo play nearly impossible, overwhelming new players.

Graner noted the mode's complex rules work at high levels but deter casuals. In response, the team has now fully pivoted, replacing 3v3 with permanent 5v5 options, including the new Raid Rush mode focused on base fighting akin to Counter-Strike.

Compounding challenges, Tencent—withheld funding despite Wildlight's independence claims and a Game Awards advisory role—pulled support after unmet targets. This led to significant layoffs, shrinking the team from around 100 to fewer than 20, according to Bloomberg's Jason Schreier. Post-launch player drop-off followed negative feedback despite early patches.

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Dynamic illustration of Highguard's 5v5 Raid Mode update battle, highlighting 90% crash reduction for the hero shooter game.
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Highguard update adds 5v5 mode and cuts crashes by 90 percent

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Wildlight Entertainment has rolled out a major update for its new free-to-play hero shooter Highguard, introducing a limited-time 5v5 Raid Mode and slashing crashes by 90 percent. The patch addresses community feedback on gameplay modes and technical issues just days after the game's January 26 launch. Developers aim to boost player retention amid declining numbers and negative reviews.

Wildlight Entertainment has released an update for its hero shooter Highguard, introducing a 5v5 raid mode available only this weekend. The patch also includes optimizations and a new base, helping improve the game's Steam rating from Mostly Negative to Mixed. Players praise the changes for addressing early complaints about the 3v3 format.

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Developer Wildlight Entertainment has released a new fast-paced mode for its hero shooter Highguard in an effort to retain players amid falling concurrent numbers. The update arrives as the game faces challenges following its recent launch and subsequent layoffs at the studio. Raid Rush eliminates the looting phase to focus on direct base raids.

Developer Wildlight Entertainment has issued a new content patch for its struggling hero shooter Highguard, adding maps, tools, and store items. The update comes amid layoffs and website issues, with developers teasing a dedicated raiding mode for next week. This follows concerns over the game's future after a poor launch earlier this year.

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One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

Developer Wildlight Entertainment has announced a launch-day showcase for its free-to-play PvP raid shooter Highguard, set for January 26, 2026—the game's release date. The stream will include a full gameplay deep dive and year-one roadmap, following weeks of silence since its reveal at The Game Awards 2025.

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A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

 

 

 

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