Daniel Vávra steps away from game development for movie project

Daniel Vávra, director of the Kingdom Come: Deliverance series, is leaving game development to lead a movie adaptation of the franchise, according to Warhorse Studios. The studio's boss clarified that Vávra remains involved with the company in a broader capacity. A draft script for the film has already been prepared, with negotiations ongoing with production firms.

Warhorse Studios announced that Daniel Vávra, known for directing the Kingdom Come: Deliverance games, will no longer focus on game development. Instead, he will spearhead the creation of a Kingdom Come movie, as confirmed by studio boss Martin Frývaldský to CzechCrunch on February 24, 2026.

Frývaldský addressed potential concerns about Vávra's departure, stating, “I’m sure people will wonder if this is some kind of breakup with Warhorse. No, on the contrary, Dan himself wanted to move on. He made three games that were a global success, and he has been wanting to try something different for a long time.” He emphasized Vávra's continued ties to the studio: “You won’t see him in the office every day anymore, but in a broader sense, he is still part of Warhorse.”

The project represents a transmedia expansion for the brand. Frývaldský noted, “Anyone who has played Kingdom Come or even Mafia will know Dan’s handwriting and can expect a strong story again.” He added that the film could succeed independently while complementing the games, given the franchise's growth.

Kingdom Come: Deliverance 2, Warhorse's latest title, sold five million copies in its first year and earned nominations from The Game Awards, DICE, and BAFTA. An enhanced version launched earlier in February 2026 for PS5 and Xbox Series X. The original Kingdom Come: Deliverance sold eight million copies, enabling the studio to expand to over 250 employees. Warhorse was acquired by Embracer's Plaion in 2019.

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Xbox Game Pass news illustration: Console setup showcasing new additions like Kingdom Come: Deliverance II, Witcher 3, and Avatar on screen.
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Xbox Game Pass to add Kingdom Come: Deliverance II in March

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Microsoft has announced a new wave of games for Xbox Game Pass, including the Complete Edition of The Witcher 3: Wild Hunt on February 19 and Kingdom Come: Deliverance II on March 3. The lineup also features Avatar: Frontiers of Pandora and other titles available from today. Several games will leave the service at the end of February.

Warhorse Studios and Deep Silver have released a next-generation update for Kingdom Come: Deliverance on PlayStation 5 and Xbox Series X/S. The free upgrade for existing owners brings improved visuals and performance to the 2018 medieval RPG. It serves as an enhanced prequel to the recently launched Kingdom Come: Deliverance 2.

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A new next-gen update for Kingdom Come: Deliverance has been released, bringing enhancements for modern consoles. The update includes 4K support and ultra graphics settings. It is available at no extra cost to existing owners of the game.

After two years of relative silence since its announcement, Arkane Studios has shared a positive update on the development of Marvel's Blade. The studio director assured fans that the team remains committed to the project despite industry challenges. No release date has been set, but progress continues on the vampire slayer title.

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Activision is branching out from Call of Duty with a new open-world role-playing game developed by its recently formed studio, Elsewhere Entertainment. Rumors also suggest involvement from Sledgehammer Games, known for the franchise's shooters. This move comes amid declining sales for the series' latest entries.

Kurt Kuhlmann, a senior designer at Bethesda Game Studios, departed the company in 2023 after more than two decades, driven by frustrations with the studio's evolving development processes amid its growth under Microsoft. In a recent interview, he highlighted communication breakdowns and a shift away from hands-on game design. He also discussed unfulfilled expectations for leading The Elder Scrolls 6.

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Artur Ganszyniec, lead story designer on the 2007 game The Witcher, recently completed a playthrough and revealed that the story team was minimally involved in its final cutscene, calling it a mistake. This decision, made by higher-ups at CD Projekt Red, created inconsistencies that influenced the narrative direction of The Witcher 2: Assassins of Kings. Ganszyniec also noted that elements like the Wild Hunt will need adjustments in the upcoming remake due to evolving lore.

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