Stop Killing Games campaign to establish NGOs in EU and US

The Stop Killing Games campaign, led by Ross Scott, plans to create non-governmental organizations in the European Union and the United States to combat publishers ending support for purchased video games. These NGOs will focus on long-term counter lobbying and watchdog activities. The initiative follows the campaign's success in gathering over a million signatures on its petition.

The Stop Killing Games campaign originated as a response to Ubisoft's decision to delist the racing game The Crew, removing access from players' libraries despite prior purchases. This action highlighted broader concerns about publishers' control over digital content. Launched by Ross Scott, the campaign gained momentum and surpassed one million signatures last year, prompting further organizational steps.

In a recent YouTube video, Scott announced plans to form two NGOs: one operating in the European Union and another in the United States. These organizations aim to enable "long-term counter lobbying" against practices where publishers terminate support for video games after sale. Scott expressed optimism, stating, "Let me start off by saying I think we're going to win this, namely the problem of publishers destroying video games that you've already paid for."

The EU-focused NGO will prioritize codifying the original Stop Killing Games petition into European Union law. Both entities plan to implement watchdog measures, including a reporting system for instances where publishers revoke access to bought games. Campaign leaders are scheduled to meet with the European Commission in the near future. Additionally, they are preparing a 500-page legal document that outlines controversial practices within the video game industry.

The campaign's efforts have already influenced industry responses. Following public outcry, Ubisoft introduced an offline mode for The Crew 2, addressing some accessibility concerns raised by the movement.

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Developers from Bazzite, ASUS Linux, and PikaOS celebrate forming the Open Gaming Collective to standardize Linux gaming.
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Developers form Open Gaming Collective to unify Linux gaming

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Several Linux gaming projects have united to form the Open Gaming Collective, aiming to standardize the gaming experience on the open-source operating system. The group seeks to reduce duplicated efforts by centralizing development of key components like kernel patches and input frameworks. Founding members include Universal Blue's Bazzite, ASUS Linux, and PikaOS, with more expected to join.

The Game Preservation Society has launched a Patreon campaign and opened an office in the US in response to a freeze on government funding in Japan. The organization emphasizes that it is not abandoning Japan but seeks to continue its vital work. This move underscores ongoing challenges in preserving video game history within the country.

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In 2025, the video game industry's long-standing isolation from broader cultural and political issues began to break down, according to a Kotaku review of the year. This shift was highlighted by public responses to Microsoft's involvement in Israeli Defense Force operations in Gaza. The review frames the year as a pivotal and negative turning point for the industry and society.

Night Crew Games has partnered with Asmodee USA to handle exclusive distribution of the co-op card game Cyberpunk Legends in the United States. The game, which launched on Kickstarter last year, is now advancing into production with this new agreement. Asmodee will serve as the sole distributor for the title in the US market.

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Democratic members of the US Congress have called on the Federal Trade Commission to thoroughly examine the proposed $55 billion acquisition of Electronic Arts by Saudi Arabia's Public Investment Fund and other investors. The letter from the Congressional Labor Caucus highlights concerns over labor impacts and market dominance in the gaming industry. The deal, announced last September, is set to close in early 2027.

PC game store GOG has drawn criticism for employing generative AI to create promotional artwork for a sale. During a recent Reddit AMA, the company's managing director addressed the backlash but stopped short of committing to abandoning the technology. GOG emphasized testing AI tools to support its preservation mission while promising more careful application.

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Activision has sent a legal cease-and-desist letter to a Call of Duty leaker, ordering them to stop sharing unreleased information. The company also publicly questioned the accuracy of the leaked details. This dual approach has sparked discussion in the gaming community about the publisher's strategy.

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