Photorealistic image of duo space marines in Marathon Server Slam action, with Bungie duo queue announcement and Steam top seller stats overlay.
Photorealistic image of duo space marines in Marathon Server Slam action, with Bungie duo queue announcement and Steam top seller stats overlay.
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Bungie responds to feedback after Marathon server slam

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Bungie has acknowledged player requests for duo queue mode following the conclusion of the Marathon Server Slam. The event showcased strong gunplay and a mysterious in-game element, boosting the game to third on Steam's top sellers list. The full launch is set for March 5, 2026.

The Marathon Server Slam, a weekend playtest for Bungie's upcoming extraction shooter, wrapped up on March 2, 2026, with developers addressing key community feedback in a recap post. Currently, matchmaking supports only solos and trios, leaving pairs without a dedicated option, but Bungie confirmed it has "heard" calls for duo queue, similar to requests seen in rival Arc Raiders.

Other adjustments under consideration include key unbinding for console players, tweaks to time-to-kill (TTK) balanced by potential changes to player density, and refinements to medical consumable and ammo economies amid complaints about rapid depletion. UI elements, such as menus and the in-game HUD, drew confusion, while PC performance issues are slated for fixes ahead of launch.

Player impressions highlighted Marathon's premium gunplay, rooted in Bungie's Halo and Destiny heritage. After initial hurdles with inventory navigation, testers praised fast, fierce combat where shields crumble quickly, evoking Apex Legends in squad play. Weapons like the V11 Punch mirror the Halo energy pistol's charged shots, and details such as a digital skull on kills enhance the sci-fi ultra-violence. Solo queue proved engaging due to sharp action bursts.

A quirky discovery added intrigue: a lobster on Tau Ceti IV changes color by player class—blue for Assassin, red for Triage, green for Destroyer—sparking community speculation on lore ties to Runners or hidden puzzles, as shared by user AkiAndFam on X.

Reception mixed, with some doubters convinced by the test, while others remained skeptical. Quantitatively, Marathon climbed to third on Steam's Top Sellers, surpassing Arc Raiders but trailing Counter-Strike 2 and Resident Evil Requiem.

人们在说什么

Discussions on X highlight positive reactions to Marathon's gunplay and its climb to third on Steam's top sellers during Server Slam, with Bungie acknowledging duo queue requests and plans to fix UI, PC performance, and economy issues. A mysterious color-shifting lobster sparked curiosity. Sentiments include enthusiasm for Bungie's responsiveness, cautious optimism, and some skepticism regarding launch readiness.

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Realistic illustration of Bungie's Marathon beta launch, showing gamers on consoles and PC amid intense gameplay and mixed server test feedback.
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Bungie's Marathon server slam beta launches with mixed impressions

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Bungie's upcoming extraction shooter Marathon kicked off its free Server Slam beta on February 26, 2026, across PS5, Xbox Series X/S, and PC via Steam. The event, running until March 2, serves as a stress test for servers and offers players a taste of the game's core loop. Early feedback highlights strong visuals and audio, though some controls and combat pacing draw criticism.

Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

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Following its launch, Bungie's Marathon Server Slam beta has drawn massive interest, peaking at 143,621 concurrent players on Steam in its first 24 hours. The free cross-platform test, running until March 2 ahead of the March 5 release, continues to highlight strong gunplay amid divided aesthetic opinions.

The first closed beta for Horizon Hunters Gathering, a tactical co-op multiplayer game, is scheduled for February 27 to March 1 on PS5 and PC. This test overlaps with Bungie's Marathon open server slam from February 26 to March 2. Both events are Sony-backed, highlighting simultaneous testing for live-service titles.

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Bungie is uploading four tracks from the Marathon soundtrack to major music streaming platforms today, ahead of the game's March 5 launch. The tracks, composed by Ryan Lott of Son Lux, include Rhythm of Writhing Constellations, Focused Erasures and Sub-Routine Resets, We Stole a Moon, and Code Race [Extended]. A behind-the-scenes video accompanies the release, building excitement for the upcoming Server Slam test.

Developer Wildlight Entertainment has released a new fast-paced mode for its hero shooter Highguard in an effort to retain players amid falling concurrent numbers. The update arrives as the game faces challenges following its recent launch and subsequent layoffs at the studio. Raid Rush eliminates the looting phase to focus on direct base raids.

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Bungie has announced a delay for its next major Destiny 2 update, now titled Shadow and Order, pushing the release to June 9, 2026. The decision follows reports of declining player counts and aims to incorporate large revisions and quality-of-life improvements. Ongoing content updates will continue in the interim.

 

 

 

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