Former developer explains Highguard's launch struggles

Josh Sobel, a former lead technical artist at Wildlight Entertainment, has shared insights into the challenges faced by the game Highguard following its reveal and launch. He attributes much of the backlash to false assumptions and extensive review bombing. The studio experienced layoffs amid persistent negative sentiment.

Highguard was introduced to players via a trailer at The Game Awards 2025, showcasing battles with Wardens and magical mounts. The game launched in January, drawing an initial surge of players, but soon encountered criticism over elements like map size and the 3v3 format limitations.

Wildlight Entertainment, an independent self-published studio, responded with patches and updates, including making the 5v5 mode a permanent fixture after it started as limited-time content. Despite these efforts, the negative atmosphere continued, leading to layoffs weeks after launch.

In a now-deleted social media post, Josh Sobel described the project's immediate downfall after the reveal. "We were turned into a joke from minute one," he said. Sobel highlighted how speculation about a "million-dollar ad placement" was accepted as fact by journalists and content creators, sparking a wave of negativity. This environment encouraged creators to prioritize engagement through critical coverage, overshadowing the team's work.

Prior to the reveal, internal feedback had been positive, with the studio structured around royalties to ease financial strains. However, external reactions included personal harassment; Sobel locked his X profile post-trailer, prompting further mockery. "The hate started immediately," he noted.

Launch saw over 14,000 review bombs from users with less than an hour of playtime, many not completing the tutorial. Comments filled sections with memes like "Concord 2" and references to "Titanfall 3 died for this."

In a Dexerto interview, creative and design director Jason McCord stated the team did not anticipate such hate and believed Highguard offered something unique in first-person shooters.

Support came from 1047 Games, developers of Splitgate: Arena Reloaded, who remarked, "No game is perfect on day one."

A core team remains at Wildlight, continuing development on Highguard, though its future is uncertain.

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Photorealistic scene of a Highguard game studio after layoffs, featuring empty desks, toxic online reviews on screens, and a few dedicated developers remaining.
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Wildlight lays off most Highguard developers after rocky launch

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Wildlight Entertainment has laid off the majority of its team working on the live-service shooter Highguard, just weeks after the game's release, but confirmed that a core group will continue supporting it. Former tech artist Josh Sobel highlighted the toxic online reaction that followed the game's reveal, including personal harassment and review bombing. The studio expressed pride in its work and gratitude to players who engaged with the game.

A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

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Highguard, a free-to-play 3v3 raid shooter from former Apex Legends developers, debuted on January 26, 2026, across PC, PS5, and Xbox amid server overloads and performance glitches. The game quickly amassed over 9,000 Steam reviews, with more than 7,000 rated negative, citing slow gameplay and large maps unfit for the format. A false claim by streamer DrDisrespect about attending a preview event added to the launch's controversies.

In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Developer Wildlight Entertainment has announced a launch-day showcase for its free-to-play PvP raid shooter Highguard, set for January 26, 2026—the game's release date. The stream will include a full gameplay deep dive and year-one roadmap, following weeks of silence since its reveal at The Game Awards 2025.

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Developer Wildlight Entertainment has released a new fast-paced mode for its hero shooter Highguard in an effort to retain players amid falling concurrent numbers. The update arrives as the game faces challenges following its recent launch and subsequent layoffs at the studio. Raid Rush eliminates the looting phase to focus on direct base raids.

 

 

 

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