At CES 2026, Luna unveiled the Luna Band, a screenless wristband that logs health data through voice commands, eliminating the need for apps or annual subscriptions. Unlike competitors such as the Whoop 5.0, this device offers a subscription-free alternative for monitoring fitness and wellness. It integrates AI to provide contextual insights into users' health routines.
The Luna Band, developed by the creators of the Luna Ring, represents a novel approach to wearable health technology. Showcased at CES 2026, this wristband operates without a screen and bypasses traditional app dependencies by using voice input to record personal health details. Its AI engine, named LifeOS, is compatible with Siri and powered by Gemini, enabling seamless voice-based logging of information that sensors alone cannot capture.
Traditional fitness trackers, such as those measuring heart rate, temperature, and activity levels, often fall short on providing personal context. The Luna Band addresses this by allowing users to voice-log factors like mood, meals, workout types, and symptoms. According to Luna, the device can monitor all facets of health, combining sensor data with user-provided details for a more comprehensive picture. For example, if a tracker notes poor sleep quality, voice input can explain contributing factors.
Accessing health metrics remains straightforward without a dedicated app. The band employs motion and optical sensors to track activity, stress, sleep, and similar metrics, then relays this data via compatible smartphones or earbuds. LifeOS integrates with platforms including Apple Health, Google Fit, and the period-tracking app Clue, and it can respond to health-related queries through voice.
A key advantage is its pricing model: unlike the Whoop 5.0, which demands an annual fee of $149 to $359, the Luna Band requires no subscription. While details on its cost and release date are unavailable, this feature positions it as a potential rival in the crowded wellness tracker market, appealing to those weary of ongoing expenses and screen fatigue.