Capcom adjusts Resident Evil Veronica story for remake

Capcom is adjusting the story of its upcoming Resident Evil Veronica remake to better connect with the broader series narrative. Producer Yoshiaki Hirabayashi shared the details during a Summer Game Fest Q&A session.

Hirabayashi, who leads the team behind the Resident Evil 2 and 4 remakes, noted that Code: Veronica holds a position on par with the main numbered titles. The changes aim to help players feel connections to newer entries like Resident Evil 7, Village, and Requiem as a cohesive whole.

The announcement trailer used a first-person viewpoint as a deliberate trick to create surprise. The final reveal showed Claire Redfield, and the game will use a traditional third-person perspective.

Capcom dropped the word Code from the original title. The remake is set for release on PS5, Xbox Series X/S, Switch 2, and PC next year.

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Realistic illustration of Resident Evil heroes Leon, Chris, and Jill with Capcom's announcement banner celebrating Requiem's sales and character retention.
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Capcom plans to retain Resident Evil veterans like Leon

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Resident Evil Requiem director Koshi Nakanishi and producer Masato Kumazawa stated that Capcom has no plans to retire iconic characters such as Leon S. Kennedy, Chris Redfield, and Jill Valentine. In a post-mortem interview, they emphasized the enduring appeal of these mainstays. The game, celebrating the series' 30th anniversary, has sold over 7 million copies in two months.

Capcom is developing a remake of Resident Evil: Code Veronica, with a first look shown at Summer Game Fest. The game is set to arrive as early as 2027 and will be handled by the team behind recent remakes.

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Capcom has confirmed that its upcoming Resident Evil Veronica remake will be played from a third-person perspective, despite the announcement trailer suggesting otherwise.

Capcom has released a patch for Resident Evil Requiem, fulfilling the photo mode promised in director Koshi Nakanishi's March 10 announcement. The update includes the long-requested feature, bug fixes, cutscene enhancements, and localisation corrections, now live across all platforms.

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