Hargous family starts board game library in Insjön basement

The Hargous family in Insjön has launched a board game library in their basement after amassing a large collection. Parents have encouraged screen-free activities like board games since their children were toddlers. They now lend games to other enthusiasts.

The Hargous family in Insjön loves board games and has gathered so many that they now run a library in their basement to lend them out to others. The children are currently 7, 14, and 17 years old, and the parents have promoted screen-free pursuits like crafts, outdoor activities, and board games throughout their upbringing.

"It is easy for me to get them to play because they have done it since they were very young, already from when they were 2-3 years old," says mother Aude Hargous.

The family even packed games on long trips. "We had some games from the start, then we bought many games at flea markets along the way. In our campervan there were more games than clothes," Aude Hargous recounts.

The family shares favorite games for all ages. For younger children, they recommend Memo, Lotto, and puzzle games, while older kids enjoy Jungle Speed, Uno, and Sushi Go!. Adults prefer 7 Wonders, Catan, and Risk, and the whole family plays Ticket to Ride, Small World, and Monopoly.

Makala yanayohusiana

Neighbors Sandra Pereira and Fredrik Erlandsson in Krylbo, Avesta municipality, have set up a safe indoor weekend hangout for local children. The initiative addresses minor disturbances and insecurity outdoors, where restless kids linger due to cramped housing. One in three children in Swedish multi-family homes lives overcrowded, per SCB statistics.

Imeripotiwa na AI

Just in time for the sports holiday, Lund's Kulturen museum opens a new interactive play exhibition themed on Astrid Lindgren's Madicken. Children from a local preschool tested the exhibition beforehand and showed enthusiasm for its playful elements. The exhibition targets children aged 3–9 but is expected to attract adults as well.

Board game designers Cole Wehrle and Amabel Holland have shared their thoughts on creating games about painful moments in history, amid backlash against two upcoming titles on Irish tragedies. The debate centers on whether such games educate or trivialize suffering, with Compass Games defending their releases. Critics, including victims' groups and fellow designers, argue the titles risk minimizing real pain.

Imeripotiwa na AI

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