Suicide Squad developers describe burnout from live service flop

Two former Rocksteady Studios designers have discussed the challenges they faced during the extended development of Suicide Squad: Kill the Justice League. Axel Rydby and Johnny Armstrong spoke about shifting priorities and the difficulties of pivoting to a live service model. They are now developing an indie deckbuilding game called Secret of Circadia.

Axel Rydby, the game's top designer, told Bloomberg that prolonged development increased pressure to add replayability and monetization features. Meetings with Warner Bros. focused less on creative ideas and more on revenue. Rydby said he felt like he was following an unclear marketing spreadsheet rather than making games.

Johnny Armstrong, who joined Rocksteady in 2010 and became associate design director, noted overconfidence after the Batman: Arkham trilogy contributed to issues. The scale of the project made testing difficult, and repeated small delays prevented deeper improvements. Armstrong stated that the team put in many hours without tangible progress.

Both developers are now working on Secret of Circadia, a deckbuilding RPG. They launched a Kickstarter campaign seeking just over $11,000 and included an anti-generative AI disclaimer. Rydby expressed concern that the industry has moved away from passion projects toward a focus on sales and revenue.

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Illustration of Lego Batman in a realistic Gotham setting highlighting the Rocksteady collaboration for the new game.
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Lego Batman game gets direct help from Rocksteady

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Lego Batman: Legacy of the Dark Knight is scheduled to release on Friday, May 22, with deluxe edition owners gaining access earlier. Credits confirm that Rocksteady Studios contributed around 24 developers to the project. Warner Bros. Games Montréal also provided support during development.

Former lead cinematic animator Chris Wilson has detailed alleged mismanagement, unauthorized surveillance, brutal crunch, and leadership rifts at Build a Rocket Boy's MindsEye studio. His Kotaku interview amplifies ongoing worker grievances and sabotage claims amid multiple layoffs, as covered in prior reports on the studio's turmoil.

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At the London Games Festival's New Game Plus event, Devolver Digital executives Bridie Roman and Robbie Paterson shared cautious optimism about the indie sector. They emphasized sticking to core philosophies amid market unpredictability and highlighted both successes and flops. The discussion took place at the Wood Lane Generating Station amid indie developers seeking publishers and feedback.

Build a Rocket Boy, developer of the struggling open-world shooter MindsEye, has laid off roughly 170 of its 250 staff—its third round of redundancies in the past year—leaving around 80 employees, sources tell Kotaku. The cuts follow two prior rounds, the March 2026 closure of its French studio, and come amid poor reception to a recent Blacklist update.

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Xbox is preparing to shut down Compulsion Games and is in talks to close Double Fine and Ninja Theory as well. Studio leaders are negotiating with Microsoft over the studios' futures. Heavy job losses are expected even if some studios go independent.

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