Palworld reaches 30.5 million unit sales after 1.0 launch

Pocketpair's Palworld has sold an estimated 30.5 million units as of July 21, 2026, generating around $700 million in gross revenue from premium copies.

The open-world survival game saw strong performance following its 1.0 release, with concurrent player peaks exceeding those from the 2024 early access period. Steam accounted for 64.9 percent of players, while Xbox held 31.1 percent and PlayStation 4 percent. A 30 percent discount on Steam, which ends this week, contributed nearly 1.5 million additional copies and $25 million in revenue.

Total players exceed 40 million when including around 10 million who accessed the game through Xbox and PC Game Pass. The United States and China each represent about 27 percent of Steam players, the two largest markets.

Pocketpair head of publishing and comms Bucky has teased potential new Pal skins. The game also appeared in a Fortnite in-game survey. Pocketpair has noted ongoing legal battles with Nintendo amid the success.

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News illustration of Subnautica 2 achieving over 2 million sales shortly after early access launch, featuring underwater game scene with sales stats.
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Subnautica 2 sells over 2 million copies after early access launch

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

Palworld reached 489,007 concurrent players on Steam following its 1.0 launch on PC and consoles. The game surpassed Dota 2 but trailed Counter-Strike 2 at the time of reporting.

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Palworld achieved nearly one million concurrent players on Steam over the weekend, marking its second consecutive strong performance following its full release.

Solo developer Zoroarts says his game Paddle Paddle Paddle has seen 55,000 refunds on Steam due to the platform's two-hour refund window. The title sold 270,000 copies in its first year but many players completed it quickly enough to qualify for refunds.

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CD Projekt Red announced that Cyberpunk 2077 has sold 40 million copies. The figure marks continued growth after reaching 35 million sales last November. Joint-CEO Michał Nowakowski highlighted the game's lasting appeal.

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