Riot Games lays off 80 from 2XKO team shortly after launch

Riot Games has announced layoffs affecting 80 employees on its 2XKO development team, less than a month after the fighting game's console release. Executive producer Tom Cannon cited insufficient player momentum as the reason for the cuts. Despite the reductions, the game will continue receiving updates.

Riot Games, the maker of League of Legends, revealed on February 9, 2026, that it is laying off 80 employees from the team behind 2XKO, its tag-teaming fighting game set in the League of Legends Runeterra universe. The decision comes less than three weeks after the game's 1.0 launch on PlayStation 5, Xbox Series X/S, PlayStation 4, and PC, following an Early Access period on PC in October 2025.

In a blog post, executive producer Tom Cannon explained the move: “I want you to know that decision wasn’t made lightly. As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO.” He added, “The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.”

2XKO features cel-shaded animations and flashy combos with fighters from the Runeterra universe. On consoles, it ranked as the third most-downloaded free-to-play game on PS4 and PS5, surpassing titles like Marvel Rivals and Highguard. However, these figures fell short of Riot's expectations, prompting the team to halve in size.

Cannon emphasized that the layoffs are not an end for 2XKO: “Ultimately, this decision reflects a shift in how we operate. This isn’t a judgment on individual Rioters or a signal that the journey is over. We’re reshaping the team to give 2XKO a more sustainable path forward.” The remaining developers plan to proceed with year-one competitive updates. Cannon acknowledged the concerns: “I know this update will raise questions and concerns. That’s understandable.”

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Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
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Full Circle announces layoffs in Skate studio restructuring

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Developer Riot Games has shared details on upcoming content for 2XKO amid recent staff reductions. The announcement highlights plans to reassure players with new features. It includes a preview of two new champions.

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Riot Games has outlined the competitive calendar for its upcoming fighter 2XKO in 2026, including key events and prize details. The guide covers EVO 2026 dates, majors, and challenger circuits with a total of $50,000 in prize money available.

Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

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Tencent has shut down its TiMi Montreal studio less than five years after its founding, without the team releasing any games. The closure marks another retreat by Chinese publishers from investments in North American development. Employees expressed heartbreak over the end of the promising venture.

A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

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Full Circle, the developer of the Skate game, is restructuring and laying off staff less than six months after its early access launch. The changes aim to support the game's long-term future as a free-to-play live-service title. The studio, formed by Electronic Arts in 2021, has acknowledged the impact on affected employees.

 

 

 

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