Ubisoft lays off 40 staff at Toronto studio working on Splinter Cell remake

Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

Ubisoft's Toronto studio, one of the company's largest and previously involved in titles like Watch Dogs: Legion and Far Cry 6, has seen approximately 40 positions eliminated. The studio is currently handling the long-awaited Splinter Cell remake, first announced in 2021.

In a statement to Mobile Syrup, which first reported the layoffs, Ubisoft said: "This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected." The company added: "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."

Ubisoft confirmed that the Splinter Cell remake remains in active development, and the Toronto team will continue assisting on other projects. These layoffs follow similar staff reductions at the publisher's Swedish studios and potential cuts of up to 200 at its Paris headquarters. They stem from a wider organizational restructuring, including the recent cancellation of the Prince of Persia: The Sands of Time remake.

Last week, 1,200 Ubisoft employees participated in a strike protesting the layoffs and sweeping cost-cutting initiatives. The year 2026 has already proven tumultuous for the French publisher, marked by strikes and multiple rounds of job losses.

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Illustration of striking Ubisoft workers protesting redundancies, game cancellations, and stock plunge outside Paris studio.
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Ubisoft restructuring sparks strikes and game cancellations

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Ubisoft's recent company-wide reset has led to the cancellation of six games, studio closures, and a proposed 200 voluntary redundancies in France, prompting unions to vote for strikes. The move includes the scrapping of the long-delayed Prince of Persia: The Sands of Time remake and a price increase for the Just Dance+ service. Shares fell 34 percent, marking the company's lowest value in 15 years.

Ubisoft has proposed cutting around 55 jobs at its Swedish studios, Massive Entertainment and Ubisoft Stockholm, as part of ongoing restructuring efforts. This follows voluntary buyouts offered last year and comes amid broader cost-cutting measures at the company. The changes aim to align staffing with long-term project needs without affecting individual performance.

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Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

Following earlier social media hints, Ubisoft's new head of Assassin's Creed content, Jean Guesdon, has officially confirmed a remake of Assassin's Creed 4: Black Flag, titled Resynced, in a detailed blog post. The post also provides updates on other franchise projects like Hexe and Invictus amid ongoing developments.

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A new leak featuring a statue of Edward Kenway has fueled speculation about an upcoming remake of Assassin's Creed IV: Black Flag. Ubisoft acknowledged the premature reveal with a humorous social media response, amid recent company delays. The statue, tied to a 2026 copyright, suggests the project remains active despite setbacks.

Ubisoft has announced plans to port several of its major titles to Apple hardware, starting with Assassin's Creed Mirage on select iPhones and iPads. The publisher revealed during Apple's WWDC 2024 that the upcoming Assassin's Creed Shadows will launch simultaneously on macOS, consoles, and Windows PC. Additional games like Rabbids: Legends of the Multiverse and Prince of Persia: The Lost Crown are also heading to Apple platforms.

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Ubisoft encountered significant controversy in Japan surrounding its Assassin's Creed: Shadows game, leading to an edited version to address cultural sensitivities. The backlash stemmed from depictions of destruction at sacred sites, prompting petitions and political condemnation. Despite the uproar, the game ultimately found success among players.

 

 

 

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