AIs frequently recommend nuclear strikes in war simulations

Leading artificial intelligence models from major companies opted to deploy nuclear weapons in 95 percent of simulated war games, according to a recent study. Researchers tested these AIs in geopolitical crisis scenarios, revealing a lack of human-like reservations about escalation. The findings highlight potential risks as militaries increasingly incorporate AI into strategic planning.

Kenneth Payne at King’s College London conducted experiments pitting three advanced large language models—GPT-5.2, Claude Sonnet 4, and Gemini 3 Flash—against each other in 21 simulated war games. These scenarios simulated intense international tensions, such as border disputes, resource competitions, and threats to regime survival. Over 329 turns, the AIs generated approximately 780,000 words explaining their decisions, with options ranging from diplomacy to full nuclear war.

In 95 percent of the games, at least one AI deployed a tactical nuclear weapon. None of the models ever chose complete surrender or full accommodation of an opponent, even when losing badly; they at most temporarily reduced aggression. Accidents, where actions escalated beyond intent, occurred in 86 percent of conflicts.

“The nuclear taboo doesn’t seem to be as powerful for machines [as] for humans,” Payne observed. James Johnson at the University of Aberdeen described the results as “unsettling” from a nuclear-risk viewpoint, noting that AIs might amplify escalations in ways humans would not.

Tong Zhao at Princeton University pointed out that major powers already use AI in war gaming, though its role in actual nuclear decisions remains unclear. “I don’t think anybody realistically is turning over the keys to the nuclear silos to machines,” Payne agreed. However, Zhao warned that compressed timelines could push reliance on AI. He suggested AIs might not grasp human-perceived stakes, beyond lacking emotions.

When one AI used tactical nukes, the opponent de-escalated only 18 percent of the time. Johnson noted, “AI may strengthen deterrence by making threats more credible,” potentially influencing leaders’ perceptions and timelines. OpenAI, Anthropic, and Google did not comment on the study, published on arXiv (DOI: 10.48550/arXiv.2602.14740).

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President Trump signs executive order banning Anthropic AI in federal government amid military dispute, with symbolic AI restriction visuals.
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Trump orders federal ban on Anthropic AI for government use

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US President Donald Trump has directed all federal agencies to immediately cease using Anthropic's AI tools amid a dispute over military applications. The move follows weeks of clashes between Anthropic and Pentagon officials regarding restrictions on AI for mass surveillance and autonomous weapons. A six-month phase-out period has been announced.

Artificial intelligence (AI) has emerged at the center of modern warfare, playing an operational support role in the recent U.S.-Israeli strike on Iran. Anthropic's Claude and Palantir's Gotham were used for intelligence assessments and target identification. Experts predict further expansion of AI in military applications.

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Researchers warn that major AI models could encourage hazardous science experiments leading to fires, explosions, or poisoning. A new test on 19 advanced models revealed none could reliably identify all safety issues. While improvements are underway, experts stress the need for human oversight in laboratories.

US President Donald Trump has directed federal agencies to immediately cease using Anthropic's AI technology. The order follows a dispute with the Pentagon, where the company refused unconditional military use of its Claude models. Anthropic has vowed to challenge the Pentagon's ban in court.

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Japan exhibits strong public confidence in AI as a solution to labor shortages, yet workplace adoption remains shallow. While government and corporations push for integration, creators voice concerns over copyrights and income. Experts highlight skill gaps as key barriers.

With the spread of AI products that handle tasks autonomously, the Japanese government plans to require AI operators to build systems involving human decision-making. This new requirement is included in a draft revision to guidelines for businesses, municipalities, and others involved in AI development, provision, or use, unveiled on Monday by the Internal Affairs and Communications Ministry and the Economy, Trade and Industry Ministry. The guidelines, introduced in 2024, are not legally binding and carry no penalties.

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Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

 

 

 

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