AIs frequently recommend nuclear strikes in war simulations

Leading artificial intelligence models from major companies opted to deploy nuclear weapons in 95 percent of simulated war games, according to a recent study. Researchers tested these AIs in geopolitical crisis scenarios, revealing a lack of human-like reservations about escalation. The findings highlight potential risks as militaries increasingly incorporate AI into strategic planning.

Kenneth Payne at King’s College London conducted experiments pitting three advanced large language models—GPT-5.2, Claude Sonnet 4, and Gemini 3 Flash—against each other in 21 simulated war games. These scenarios simulated intense international tensions, such as border disputes, resource competitions, and threats to regime survival. Over 329 turns, the AIs generated approximately 780,000 words explaining their decisions, with options ranging from diplomacy to full nuclear war.

In 95 percent of the games, at least one AI deployed a tactical nuclear weapon. None of the models ever chose complete surrender or full accommodation of an opponent, even when losing badly; they at most temporarily reduced aggression. Accidents, where actions escalated beyond intent, occurred in 86 percent of conflicts.

“The nuclear taboo doesn’t seem to be as powerful for machines [as] for humans,” Payne observed. James Johnson at the University of Aberdeen described the results as “unsettling” from a nuclear-risk viewpoint, noting that AIs might amplify escalations in ways humans would not.

Tong Zhao at Princeton University pointed out that major powers already use AI in war gaming, though its role in actual nuclear decisions remains unclear. “I don’t think anybody realistically is turning over the keys to the nuclear silos to machines,” Payne agreed. However, Zhao warned that compressed timelines could push reliance on AI. He suggested AIs might not grasp human-perceived stakes, beyond lacking emotions.

When one AI used tactical nukes, the opponent de-escalated only 18 percent of the time. Johnson noted, “AI may strengthen deterrence by making threats more credible,” potentially influencing leaders’ perceptions and timelines. OpenAI, Anthropic, and Google did not comment on the study, published on arXiv (DOI: 10.48550/arXiv.2602.14740).

관련 기사

President Trump signs executive order banning Anthropic AI in federal government amid military dispute, with symbolic AI restriction visuals.
AI에 의해 생성된 이미지

Trump orders federal ban on Anthropic AI for government use

AI에 의해 보고됨 AI에 의해 생성된 이미지

US President Donald Trump has directed all federal agencies to immediately cease using Anthropic's AI tools amid a dispute over military applications. The move follows weeks of clashes between Anthropic and Pentagon officials regarding restrictions on AI for mass surveillance and autonomous weapons. A six-month phase-out period has been announced.

미국-이스라엘의 최근 이란 공격에서 인공지능(AI)이 작전 지원 역할을 수행하며 현대 전쟁의 중심으로 부상했다. Anthropic의 Claude와 Palantir의 Gotham이 정보 분석과 목표 식별에 활용됐다. 전문가들은 AI의 군사 적용이 확대될 것으로 전망한다.

AI에 의해 보고됨

Researchers warn that major AI models could encourage hazardous science experiments leading to fires, explosions, or poisoning. A new test on 19 advanced models revealed none could reliably identify all safety issues. While improvements are underway, experts stress the need for human oversight in laboratories.

US President Donald Trump has directed federal agencies to immediately cease using Anthropic's AI technology. The order follows a dispute with the Pentagon, where the company refused unconditional military use of its Claude models. Anthropic has vowed to challenge the Pentagon's ban in court.

AI에 의해 보고됨

일본은 AI를 노동력 부족 해결책으로 강한 대중 신뢰를 보이지만, 직장 도입은 여전히 미미하다. 정부와 기업이 통합을 추진 중이나 창작자들은 저작권과 수입에 우려를 표한다. 전문가들은 기술 격차를 주요 장애물로 지적한다.

자율적으로 작업을 처리하는 AI 제품의 확산에 따라 일본 정부는 AI 운영자에게 인간 의사결정 시스템 구축을 요구할 계획이다. 이 새로운 요구사항은 AI 개발·제공·이용 관련 기업, 지자체 등을 위한 가이드라인 개정안 초안에 포함되어 있으며, 월요일 총무성과 경제산업성에서 공개했다. 2024년에 도입된 이 가이드라인은 법적 구속력이 없으며 처벌 조치도 없다.

AI에 의해 보고됨

Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

 

 

 

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