Capcom clarifies generative AI use in game development

Capcom has outlined its approach to generative AI, focusing on routine tasks while keeping core creativity in human hands.

The company stated its policy aims to improve efficiency of routine operations so developers can focus on essential value creation. In a recent investor Q&A, Capcom noted it sees a certain degree of effectiveness from generative AI and is actively incorporating the technology into each stage of development. Capcom added that the multifaceted nature of game development means it will take time to show quantitative results. It emphasized that creativity at the core of games should remain handled by humans. The clarification comes after a strong period for the studio. Pragmata and Resident Evil Requiem both launched in February and achieved significant sales milestones shortly after release.

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PlayStation CEO presenting AI tools for game development during earnings call, with visuals of animation and PS5 challenges.
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PlayStation outlines AI tools to boost game development

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Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

A new industry survey shows that every Japanese online game developer polled is currently using generative AI tools. The findings come from the 2026 edition of the JOGA Online Game Market Research Report.

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Producer Masachika Kawata confirmed in an interview that remakes of Resident Evil games help Capcom maintain a yearly release schedule while supporting original titles such as Pragmata.

A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

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David Gaider, co-creator of the Dragon Age series, has strongly criticized the use of generative AI in game development. He described the technology as a “virulent plague” during an interview with GamesRadar. Gaider highlighted concerns over plagiarism, efficiency, and training for new developers.

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