Remedy CEO says Alan Wake and Control should have sold more

Remedy Entertainment's new CEO Jean-Charles Gaudechon said Alan Wake and Control should have sold more despite their critical acclaim. He plans to expand the studio's franchises through cross-media adaptations without changing its creative focus.

Gaudechon, a former EA executive, was appointed CEO in February. He told The Game Business that fans expressed strong support for Remedy and urged him not to alter the studio's direction. The executive emphasized maximizing the potential of existing games like Alan Wake and Control before developing new titles.

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News illustration showing the impact of Xbox layoffs with employees in an office packing boxes.
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Xbox announces 3200 layoffs in major restructuring

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Microsoft cut 3200 jobs at Xbox on July 6 as part of the largest restructuring in the division's history. Half the reductions took effect immediately, with the rest scheduled through June 2027. Four studios are leaving the company through spin-offs or sales.

Remedy Entertainment announced that its 2019 title Control has now sold over 6 million copies lifetime. The company reaffirmed that the sequel, Control Resonant, remains on track for a 2026 release. This update came in the developer's Q1 2026 business review following a challenging 2025.

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Remedy Entertainment offered a hands-on preview of Control Resonant, the sequel to its 2019 game Control. The preview covered the opening act featuring new protagonist Dylan Faden.

Phasmophobia players can now experience a limited-time collaboration with Remedy's Alan Wake series. The free update recreates locations from Alan Wake 2 and adds new character skins along with community challenges.

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Microsoft is reportedly in talks to close several Xbox game studios as part of a broader restructuring. Negotiations involve studios behind well-known titles including Psychonauts, South of Midnight, and Hellblade.

French studio Don't Nod has revealed it may run out of money by November without new funding for its next project.

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EA president of enterprise development Laura Miele stated that generative AI has led to a real rise of creativity at the company's studios by removing friction from development pipelines.

 

 

 

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