John Gonzalez, lead writer of the 2010 game Fallout: New Vegas, has expressed admiration for the Amazon Prime Video series Fallout, particularly its handling of the world and characters. In a recent interview, he highlighted the show's 'admirable complexity' and anticipation for Season 2's take on the New Vegas region. However, Gonzalez also noted the lack of credit or residuals for game writers when their creations appear in other media.
Background on the Fallout Series
The Fallout TV adaptation, produced by Amazon Prime Video, premiered its first season in 2024 and quickly garnered attention for bridging the gap between the post-apocalyptic video game franchise and live-action storytelling. Created by Bethesda Game Studios, the games have inspired a rich universe of factions, locations, and narratives, with Fallout: New Vegas (developed by Obsidian Entertainment in 2010) standing out for its deep exploration of the Mojave Desert region.
Gonzalez's Praise for Season 1
In an interview with PC Gamer, John Gonzalez shared his positive reaction to the first season. 'I thought there was some really admirable complexity in the way that they explored the world,' he said. Gonzalez particularly appreciated the portrayal of Maximus, a new character offering a fresh perspective on the Brotherhood of Steel faction. 'I mean, I thought that the Maximus character is a fascinating creation, a fascinating slant to take you into the Brotherhood of Steel. I’m fascinated to see where it goes.'
Anticipation for Season 2
Season 2 of the Fallout series is set to delve into the New Vegas area, 15 years after the events of the 2010 game. The show's writers aim to avoid canonizing any specific game ending, instead presenting a transformed Mojave with recurring factions and iconic locations. Gonzalez expressed keen interest: 'I’m going to be fascinated to see how New Vegas is interpreted in the second season. Obviously, I’ll be watching that with great interest.' Amazon plans to continue the series long-term, with Season 3 filming slated to begin in summer 2026, though future settings remain unconfirmed.
The Issue of Credit and Royalties
Despite his enthusiasm, Gonzalez addressed a poignant challenge for game writers. He described it as 'very odd' to see characters and elements he created appear in other media without compensation. 'It’s also something where there’s no credit for that, there’s no residuals for that,' he explained, comparing video game narrative work to comic book creation in the 1960s and 1970s. Gonzalez acknowledged this as an understood aspect of the industry from the start, crediting original Fallout creators Leonard Boyarsky and Tim Cain for building a enduring world. This highlights ongoing discussions about intellectual property rights in gaming adaptations.