Apex Legends Season 27 patch notes reveal key gameplay changes

Respawn Entertainment has released the patch notes for Apex Legends Season 27, launching with significant updates to legends, weapons, maps, and anti-cheat measures. The season introduces balance adjustments to make eliminations more rewarding in ranked play and overhauls vehicles like Tridents for better responsiveness. Players can expect a refreshed Olympus map and new features like Mantle Boost for all legends.

Overview

Apex Legends Season 27 brings a mix of quality-of-life improvements, balance tweaks, and new mechanics to keep the battle royale fresh. Published on November 4, 2025, the update emphasizes competitive integrity and player feedback, with changes to audio, stability, and loot systems. Anti-cheat efforts include a new detection model that banned over 1,000 bot accounts in early October, primarily on Windows PC and Switch, leading to fewer player reports of AFK behavior.

Legend and Gameplay Updates

Several legends receive major revisions. Valkyrie gets buffs to her jetpack, including reduced cooldowns (8 to 2.5 seconds recharge delay) and increased fly speeds, while her missiles now include a 1.5-second scan on hit. Rampart's walls gain health scaling with Evo levels, an amped shield roof, and a new speed boost mechanic for teammates. Horizon sees faster lift speeds and reduced cooldowns, and Revenant faces a nerf to Shadow Pounce velocity to balance mobility.

All legends now have Mantle Boost for added velocity after mantling, customizable via settings. Heat Shields are removed from core BR modes to encourage strategic rotations outside the ring.

Weapon and Map Changes

Weapons like the Triple Take return to ground loot, while the C.A.R. SMG enters Care Packages. Balance adjustments hit marksman weapons, reducing 30-30 Repeater projectile size and headshot multipliers. Olympus map updates replace Orbital Cannon with Somers University POI and add cover to areas like Hammond Labs and Rift for better rotations.

Ranked and Mode Adjustments

Kill Points in ranked increase across placements (e.g., 1st place now 22 RP from 20), with bonus tweaks for rank gaps. Loot in Ranked Drop Zones is more evenly distributed. Wildcard mode becomes permanent, with balance changes to cards like Recharger.

Tridents receive a 2.0 overhaul, including jump/glide features, auto-healing, and destructible health starting at 800.

These changes aim to reward combat performance while maintaining fair play, as noted in dev comments throughout the patch notes.

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