Lors du sommet DICE 2026 à Las Vegas, Neil Druckmann remettra le Hall of Fame Award à son ancien collègue de Naughty Dog, Evan Wells. L'événement marque les retrouvailles de ces deux leaders de l'industrie et célèbre les contributions de Wells à des jeux emblématiques comme Uncharted et The Last of Us. Wells a pris sa retraite en 2023 après avoir façonné l'évolution de Naughty Dog des plateformers aux récits cinématographiques.
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Sony unveils God of War spin-off and Wolverine at State of Play
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Sony held its State of Play showcase on June 2, revealing gameplay and release dates for multiple upcoming PlayStation 5 titles. The hour-long presentation featured first-party and third-party games during Summer Game Fest week.
Neil Druckmann, head of Naughty Dog, shared early 2003 sketches of Joel and Ellie on Instagram, hinting at 'a few stops' remaining in The Last of Us series. The post reflects on the franchise's journey since its origins as a game pitch about a man, his surrogate daughter, and a trek across post-apocalyptic America. Druckmann has previously discussed concepts for a potential third entry.
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Voice actor Troy Baker, known for roles in The Last of Us and Indiana Jones and the Great Circle, has started conversations about launching his own game development studio. In an interview with Eurogamer, Baker expressed inspiration from fellow actor Abubakar Salim's success with Surgent Studios. He emphasized taking his time to ensure high-quality storytelling.
Shuhei Yoshida, former president of Sony Computer Entertainment Worldwide Studios, revealed at Australia's 2026 ALT: Games festival that Jim Ryan fired him in 2019 for refusing to follow orders. Yoshida described the dismissal lightheartedly, noting Ryan wanted him out of first-party development because he did not listen. He stayed with Sony in an indie support role until retiring in 2025.
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Vinit Agarwal, former director of the cancelled Last of Us multiplayer game, revealed that the project was about 80 percent complete when Naughty Dog axed it roughly three years ago. In an interview with Lance E. Lee, Agarwal described the decision as stemming from a post-COVID decline in online gaming and a choice to prioritize single-player titles led by studio president Neil Druckmann. He called the cancellation soul-crushing after seven years of work.