Photorealistic image of a Meta Quest VR headset showing the Horizon Worlds shutdown announcement on June 15, with supporting news elements.
Photorealistic image of a Meta Quest VR headset showing the Horizon Worlds shutdown announcement on June 15, with supporting news elements.
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Meta confirms June 15 shutdown of Horizon Worlds on Quest VR headsets

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Following its February announcement to shift Horizon Worlds to mobile, Meta has set June 15 as the end date for access on Quest VR headsets. The move continues the company's broader retreat from in-house VR content amid a pivot toward AI, AR glasses, and third-party developers.

Meta's Horizon Worlds social VR platform will cease to be available on Quest headsets after June 15, 2026, confirming the strategic pivot announced on February 20. The company is deemphasizing VR in favor of its mobile app, which targets social gaming audiences similar to Roblox.

VR-specific community experiences, including niche groups like AA support meetings, will end despite some user hopes for continuation. Horizon Worlds will remain accessible as a mobile app on phones.

This update aligns with other recent VR pullbacks: Meta is removing social sharing features from its Hyperscape Capture app for headsets; the fitness app Supernatural was shut down earlier; and several acquired game studios have closed. These follow significant layoffs in Reality Labs.

Despite the retreats, Meta plans a new VR headset for 2027 and is doubling down on third-party VR developers while prioritizing AI and AR glasses over an expansive metaverse vision.

Cosa dice la gente

X discussions portray the Horizon Worlds VR shutdown as the death knell for Meta's metaverse ambitions after $80 billion in losses. Users express sarcasm and schadenfreude, viewing it as a failed experiment pivoting to mobile and AI. Some Quest fans show indifference, claiming low usage, while others clarify it's not a full VR retreat.

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Meta shuts down VR Workrooms app as part of cost cuts

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Meta is discontinuing its standalone Workrooms app for virtual reality meetings on February 16, 2026, amid broader efforts to reduce spending on the metaverse. The company is laying off more than 1,000 employees from its Reality Labs division and closing three VR studios. This shift prioritizes investments in AI hardware, such as smart glasses.

Meta has announced that its Horizon Worlds social and gaming service will no longer be tied to its Quest VR headsets, focusing instead almost exclusively on mobile platforms. The company plans to continue producing VR hardware while emphasizing third-party developers. This move follows significant financial losses and layoffs in its Reality Labs division.

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Meta has shuttered three VR studios and laid off over 1,000 employees from its Reality Labs division as part of a shift away from metaverse investments toward AI-powered wearables. The closures include Armature, Sanzaru, and Twisted Pixel, with the popular Supernatural app ceasing new content updates. Company leaders emphasize a continued but leaner focus on VR through third-party support.

Amazon Games has announced that its MMO New World: Aeternum will go offline on January 31, 2027, following a delisting from digital stores on January 15, 2026. The decision comes after the game received no new content beyond the 2025 Nighthaven seasonal update, amid ongoing challenges for Amazon's gaming division. Players who own the game can continue accessing it until the servers shut down.

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Update: The Boys: Trigger Warning, the franchise's first official VR game, launches March 26 exclusively on Meta Quest 3. Developed by Brazilian studio ARVORE and published by Sony Pictures Virtual Reality, it delivers immersive dark satire and extreme violence ahead of the show's fifth season finale.

The year 2025 saw the discontinuation of several longstanding tech offerings, from dial-up internet to smartphone features and AI wearables. These changes reflect broader industry shifts toward AI priorities and streamlined ecosystems. While fewer high-profile shutdowns occurred compared to prior years, the losses evoked nostalgia for simpler digital eras.

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Apple ha ridotto la produzione e il marketing del suo visore Vision Pro, affrontando un raro flop nell'interesse dei consumatori per il dispositivo di computazione spaziale. Questa mossa segnala una domanda contenuta per un prodotto posizionato come test chiave dell'innovazione oltre l'iPhone. Gli analisti citano alto costo, disagio e app limitate come principali ragioni.

 

 

 

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