Players debate difficulty of Mina the Hollower

Mina the Hollower has drawn large numbers of players since its release as a retro-inspired action adventure from Yacht Club. Some participants in online discussions have questioned whether the game's challenge level is too high. Others point to built-in options that adjust difficulty.

The debate has appeared on Reddit and Steam. One Reddit user asked if they were simply unskilled after struggling in the early stages. Another described the movement and enemies as placing them on the struggle bus, while a third called the early difficulty borderline asinine.

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Yacht Club Games announced that its retro-inspired adventure game Mina the Hollower has surpassed 500,000 units sold less than two weeks after release.

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Yacht Club Games released Mina the Hollower today, a top-down action-adventure game with exploration and puzzle elements. The title draws inspiration from classic Zelda games while adding unique mechanics like burrowing underground.

Slay the Spire 2 faced review bombing from players in China over reworked Act 3 boss Doormaker. The changes first appeared in a March beta patch and moved to the main branch in April. A recent video explains the concerns tied to save loading playstyles.

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Bungie released a patch on March 31 for Marathon, eliminating slide-canceling and Thief grappling hook movement exploits used for unfair advantages. Changes include reopening an Outpost destroyed wing shortcut with a puzzle, Pinwheel loot and challenge improvements, a new locked keycard room, bullet-proof glass in the Hub, and a Dire Marsh bug fix. The game has sold over 1.2 million copies since launch amid strong reviews.

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