Illustration of Lara Croft in Atlantis ruins for Tomb Raider remake news.
Illustration of Lara Croft in Atlantis ruins for Tomb Raider remake news.
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Tomb Raider remake Legacy of Atlantis set for 2027

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Tomb Raider: Legacy of Atlantis, a full remake of the 1996 original, will launch on February 12, 2027. The game was developed by Flying Wild Hog with guidance from Crystal Dynamics using Unreal Engine 5. It will be available on PS5, Xbox Series X/S, Switch 2, and PC.

The title forms part of efforts to unify the Tomb Raider timeline as a sequel to the Survivor trilogy. Alix Wilton Regan voices Lara Croft in this entry and the upcoming Tomb Raider: Catalyst. Developers disclosed on the Steam page that AI-assisted tools supported early exploration and temporary content. All AI-assisted assets were replaced or refined by humans to preserve the creative vision. Crystal Dynamics confirmed the approach in a statement. The studio said it uses AI tools to help teams iterate faster while ensuring finished content remains human-crafted. A trailer for the game appeared during PlayStation's recent State of Play presentation. The project was originally planned for release in 2026.

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Initial reactions on X highlight excitement over the February 2027 release date, new visuals, and Lara's redesign for the remake, while some users express skepticism about generative AI use noted in development sources.

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Illustration of PR staff stopping AI question at Tomb Raider event
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Crystal Dynamics PR halts Tomb Raider AI question

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A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

A new trailer for Tomb Raider: Legacy of Atlantis premiered during the PlayStation State of Play on June 2. The game has been delayed from its original 2026 release window.

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Developers Crystal Dynamics and Flying Wild Hog used generative AI to create placeholder assets for Tomb Raider: Legacy of Atlantis. The tool helped visualize ideas during early level design.

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