Godot updates policy to require human-authored code

The open-source game engine Godot has revised its contribution guidelines to ban AI-generated code in pull requests. The move follows months of backlogs caused by low-quality submissions. Maintainers cited the need to preserve meaningful human collaboration.

Godot announced the policy change on Tuesday. All code must now be human-authored, though limited AI use for tasks like find-and-replace remains permitted with disclosure.

The update builds on earlier concerns raised in February. Project manager Rémi Verschelde described AI submissions as “draining and demoralizing” for volunteer reviewers. The repository currently holds over 5,000 unresolved pull requests.

The policy also requires human-written issue descriptions and proposals. “When our maintainers volunteer their time to review your issue, PR, or proposal, they do not want to talk to a machine,” the statement reads.

Users have welcomed the clarification. Godot is widely used for titles such as Slay the Spire 2.

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