Board game designers Cole Wehrle and Amabel Holland have shared their thoughts on creating games about painful moments in history, amid backlash against two upcoming titles on Irish tragedies. The debate centers on whether such games educate or trivialize suffering, with Compass Games defending their releases. Critics, including victims' groups and fellow designers, argue the titles risk minimizing real pain.

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Nearly three months after launch, Arc Raiders remains highly popular, prompting discussions at Embark Studios about potential new features. Game design director Virgil Watkins revealed in an interview that the team has considered adding a hub world to the game's setting, Speranza. While time and scope constraints previously sidelined the idea, Watkins expressed personal interest in its implementation.

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