Valve changes Counter-Strike 2 reloading to discard leftover ammo

Valve has updated Counter-Strike 2's reloading system, discarding any remaining ammo in the magazine instead of returning it to reserves. This change aims to add higher stakes to reload decisions. Weapons receive extra reserve magazines to offset the shift.

Valve's recent update to Counter-Strike 2, titled 'Guns, Guides, and Games', fundamentally alters reloading mechanics. Previously, leftover ammo in a magazine was returned to an endless reserve supply upon reload, allowing players to top off without penalty. Now, reloading drops the used magazine, discarding its remaining bullets, as outlined in Valve's blog post: 'Now, when you reload, you’ll drop the used magazine and discard all of its remaining ammo. Instead of ‘topping off’ your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload.' The company states this makes the reload decision have 'higher stakes' in safe positions or after partial firing. To ease the transition, most weapons gain three reserve clips, though some have fewer to reward precision or more for spamming through obstacles like walls and smokes. Ammo reserves have been adjusted; for example, the Glock now totals 80 rounds, down from 140. This impacts tactical play in a fast time-to-kill shooter where full magazines are crucial before engagements, and preemptive reloads between fights were common without downside. Spraying into smokes now requires considering remaining ammo. Player reactions are mixed. Webster on X called it a 'W change' akin to Counter-Strike 1.6, promoting ammo awareness. MissiaCS expressed confusion: 'I'm just struggling to understand why this new ammo feature has been rolled out when there was no apparent need for it to exist.' The update, released around March 19, 2026, challenges 25 years of shooter habits, potentially raising the skill ceiling through better bullet management.

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Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
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Marathon update encourages cooperation with new rewards and revives

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Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

The Marathon development team released a new patch that reduces grenade stack sizes across several types. The changes target the so-called grenade meta that had frustrated players in the extraction shooter. Additional fixes address armoury issues and map security.

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Players in Bungie’s Marathon are voicing frustration over excessive grenade spamming, which persists despite earlier nerfs. The developer has promised adjustments to stack sizes and stock counts before the season ends. Community discussions highlight the issue in high-stakes modes like Cryo Archive.

Modders from Team Clown have launched the first demo of Half-Life: Lemmings, a modification for Half-Life Source that allows players to rescue scientists and guards. The demo covers roughly half the game, from the 'Unforeseen Consequences' chapter to 'Apprehension,' with 45 NPCs available to save. NPCs gain new abilities, including combat support and improved movement.

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Riot Games has released VALORANT patch 12.03, which includes buffs to the agent Gekko and the return of Pick'Ems for the Masters Santiago event. The update also introduces a limited-time 2v2 Skirmish mode emphasizing pure gunplay. Other changes cover audio improvements, competitive security, and various fixes.

Mega Crit released Major Update #1 for Slay the Spire 2 on Steam, bringing beta branch content to the main version with balance changes, new cards, and UI improvements. The update triggered a second wave of review bombing in the past 24 hours, with 3,609 negative reviews mostly from Chinese accounts. Players cited nerfs to infinite combos and buffs to bosses like the Doormaker as making the game harder.

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Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

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