Bungie pledges grenade fixes for Marathon after player complaints

Players in Bungie’s Marathon are voicing frustration over excessive grenade spamming, which persists despite earlier nerfs. The developer has promised adjustments to stack sizes and stock counts before the season ends. Community discussions highlight the issue in high-stakes modes like Cryo Archive.

Grenade spamming has become a dominant strategy in Marathon, where players throw repeated explosives to overwhelm opponents. Without hard limits beyond backpack capacity, runners stockpile grenades, especially in modes like Cryo Archive. This tactic has grown since launch as players optimize their loadouts for competitive play. BogOnMyDog shared a video on X showing an enemy team met with an energy shield followed by five quick grenades. SayLes commented, “Not a single weapon was shot what a joke of a game.” Reddit user the_eccentricity posted about the Cryo grenade meta spreading, stating, “Throwables themselves don't need a nerf, but the amount you can load in with needs to change.” Player Ryan Horath suggested adding a grenade belt to limit inventory. Bungie addressed the complaints in an official X post from the Marathon development team. “A big topic in the community right now is that it's not a good experience to open up a fight only to be barraged with dozens of grenades,” the post read. “We're looking to push some changes to stock counts and stack sizes before the end of the season. We're keeping an eye on the overall usage of equipment and will make additional changes as necessary.” The issue echoes challenges in other extraction shooters like Escape from Tarkov, where scavenging allows heavy grenade loads. Bungie’s stack size approach aims to curb spam by making grenades bulkier in inventories without fully restricting loot gathering.

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Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
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Marathon update encourages cooperation with new rewards and revives

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Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

The Marathon development team released a new patch that reduces grenade stack sizes across several types. The changes target the so-called grenade meta that had frustrated players in the extraction shooter. Additional fixes address armoury issues and map security.

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Bungie game director Joseph Ziegler announced upcoming balance patches for Marathon to address combat issues identified through observations and player feedback. Changes target the knife's scaling, bubble shields, thermal scopes, and snipers, with buffs for Vandal and Recon shells. Additional secret updates will introduce new items for solo revives and merciful options between teams.

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

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Bungie has announced a new PvE mode for Marathon called Vault Breaker. The mode lets players tackle the Cryo Archive map solo or in squads against AI enemies starting July 21. Community feedback has been largely positive so far.

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