Bungie releases maths test for Marathon's ranked mode

Bungie has released a 'Ranked Calculation Worksheet' to clarify its upcoming ranked mode in Marathon amid player confusion. The single-page maths test, shared on the official Marathon X account, explains the holotag system unique to the extraction shooter.

Players have expressed confusion over Marathon's ranked mode, which launches in a matter of days. To address this, Bungie posted a 'Ranked Calculation Worksheet' on the official Marathon X account. This A4 page features a table of ranked holotag values at the top, followed by four questions and a bonus one. It includes space for a name and date, though Eurogamer notes it cannot confirm if Bungie will grade submissions. The holotag system differs from typical FPS rankings, where survival or kills suffice. As an extraction shooter, Marathon's design encourages interaction with all game aspects to maximize run value. Marathon game director Joe Zigler provided insight on X: > The general philosophy behind our upcoming ranked mode is to test you/your crew's skill at the core loop. To us, this is about making sure that the game is about maximizing the value of your run. With this spirit a lot of the rules are built around testing you to think about what you're ante-ing up, how you're using it to get more out than what you brought in. Additionally, we also want to make sure the outcome of pvp interactions and high value events in this mode can be lucrative against your ante, and provide you with the option to get even more out of the session if you take the risk to do them. > In other words: in ranked you're gonna be rewarded for taking risks, but taking risks means you also put yourself in danger of losing something. The further you advance in ranks the more you can risk (and in some ways have to risk to advance) and the more you have to lose if your ambitions don't pan out. This comes as players recently gained access to the Cryo Archive after solving an ARG, though the map remains locked. The ranked mode promises added competition while awaiting further unlocks.

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Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
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Marathon update encourages cooperation with new rewards and revives

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Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

Prominent players in Bungie’s Marathon extraction shooter have accused cheaters of ruining ranked play, particularly in high-level lobbies and the Cryo Archive map. Streamers like AlbralelieVT described encounters with wall-hacks and stream snipers, prompting Bungie to announce expanded anti-cheat measures. The studio emphasized ongoing improvements to protect fair play.

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Bungie game director Joe Ziegler has detailed plans to add PvE and PvP-lite modes to Marathon. The changes aim to address player feedback on the extraction shooter's difficulty.

Players in Bungie’s Marathon are voicing frustration over excessive grenade spamming, which persists despite earlier nerfs. The developer has promised adjustments to stack sizes and stock counts before the season ends. Community discussions highlight the issue in high-stakes modes like Cryo Archive.

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Following Bungie's April 14 release of Marathon update 1.0.5.2, the new C.A.R.R.I. (CyberAcme Runner Reinforcement Initiative) system has sparked cooperative play on maps like Perimeter and Outpost. Players share enthusiastic Reddit stories of teaming up with rivals for contracts and extractions, though shoot-on-sight attitudes linger in areas like Dire Marsh.

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