Bungie releases maths test for Marathon's ranked mode

Bungie has released a 'Ranked Calculation Worksheet' to clarify its upcoming ranked mode in Marathon amid player confusion. The single-page maths test, shared on the official Marathon X account, explains the holotag system unique to the extraction shooter.

Players have expressed confusion over Marathon's ranked mode, which launches in a matter of days. To address this, Bungie posted a 'Ranked Calculation Worksheet' on the official Marathon X account. This A4 page features a table of ranked holotag values at the top, followed by four questions and a bonus one. It includes space for a name and date, though Eurogamer notes it cannot confirm if Bungie will grade submissions. The holotag system differs from typical FPS rankings, where survival or kills suffice. As an extraction shooter, Marathon's design encourages interaction with all game aspects to maximize run value. Marathon game director Joe Zigler provided insight on X: > The general philosophy behind our upcoming ranked mode is to test you/your crew's skill at the core loop. To us, this is about making sure that the game is about maximizing the value of your run. With this spirit a lot of the rules are built around testing you to think about what you're ante-ing up, how you're using it to get more out than what you brought in. Additionally, we also want to make sure the outcome of pvp interactions and high value events in this mode can be lucrative against your ante, and provide you with the option to get even more out of the session if you take the risk to do them. > In other words: in ranked you're gonna be rewarded for taking risks, but taking risks means you also put yourself in danger of losing something. The further you advance in ranks the more you can risk (and in some ways have to risk to advance) and the more you have to lose if your ambitions don't pan out. This comes as players recently gained access to the Cryo Archive after solving an ARG, though the map remains locked. The ranked mode promises added competition while awaiting further unlocks.

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Photorealistic image of duo space marines in Marathon Server Slam action, with Bungie duo queue announcement and Steam top seller stats overlay.
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Bungie responds to feedback after Marathon server slam

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Bungie has acknowledged player requests for duo queue mode following the conclusion of the Marathon Server Slam. The event showcased strong gunplay and a mysterious in-game element, boosting the game to third on Steam's top sellers list. The full launch is set for March 5, 2026.

Prominent players in Bungie’s Marathon extraction shooter have accused cheaters of ruining ranked play, particularly in high-level lobbies and the Cryo Archive map. Streamers like AlbralelieVT described encounters with wall-hacks and stream snipers, prompting Bungie to announce expanded anti-cheat measures. The studio emphasized ongoing improvements to protect fair play.

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Bungie game director Joe Ziegler has detailed plans to add PvE and PvP-lite modes to Marathon. The changes aim to address player feedback on the extraction shooter's difficulty.

Marathon's fourth map, the Cryo Archive, becomes available worldwide on March 20 after players solved a lengthy ARG involving puzzles and robots. This ultra-challenging raid-like activity requires teams to navigate six wings connected by a central hub, facing tough PvE fights and puzzles. It remains playable only through the weekend.

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Fans have created a detailed timeline website to clarify the story of Bungie's Marathon series. The resource, timeline.bumgie by the Bumgie collective, covers major events from the 1994 original Marathon through Marathon 2, Marathon Infinity, Pathways Into Darkness, and the 2026 extraction shooter. It arranges lore in chronological order for players seeking context amid the new game's redacted logs.

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

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Bungie game director Joseph Ziegler announced upcoming balance patches for Marathon to address combat issues identified through observations and player feedback. Changes target the knife's scaling, bubble shields, thermal scopes, and snipers, with buffs for Vandal and Recon shells. Additional secret updates will introduce new items for solo revives and merciful options between teams.

 

 

 

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