Marathon players near 500 million UESC robot kills for Cryo Archive

Players of Marathon have reached the final stage to unlock the Cryo Archive map, requiring 500 million UESC robot kills and a symbol-matching puzzle. Progress stands at about 330.5 million kills, or 66.1 percent complete. At the current rate, the map could become playable next week.

The unlock process for Marathon's Cryo Archive, the game's fourth and final map, now hinges on two tasks: eliminating 500 million UESC robots in PvE encounters and completing a symbol match-game puzzle measuring 25 by 42 tiles. Players must match all tiles within three minutes, with the grid shrinking incrementally for every one million robots killed, making it a collaborative effort between puzzle-solvers and robot-hunters alike. A fan-made API website tracks the kill count, which has accumulated steadily during puzzle-solving and regular gameplay, avoiding wasted time. As of the latest update, 330.5 million UESC robots have been destroyed, putting progress at 66.1 percent. Without developer intervention, this pace suggests Cryo Archive will unlock next week, possibly not before the weekend. A post on the Marathon Discord server hints at exponential progress acceleration, where each kill near the target might count for more than one, potentially speeding up the final stretch. Recent developments include teaser trailers and in-game Cryo Archive challenges, with an experimental duo queue available for players to rack up kills efficiently.

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Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
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Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

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Players are praising Marathon's new endgame map, Cryo Archive, for its complex puzzles, brutal difficulty, and innovative design. Described as a 'soulslike of shooters,' the multi-vault zone on the UESC Marathon ship demands security clearances, special keys, and subroutines to access a secret boss called The Compiler. The first team to defeat it took 12 hours.

Bungie game director Joe Ziegler has detailed plans to add PvE and PvP-lite modes to Marathon. The changes aim to address player feedback on the extraction shooter's difficulty.

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Bungie has detailed the seasonal structure for its upcoming extraction shooter Marathon, promising free updates that will keep the game evolving. Seasons will last about three months and include new content like maps, gear, and events, with a full reset of player progress at the start of each one. The first season launches alongside the game on March 5.

Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

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A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

 

 

 

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