Debate emerges on video games becoming too competitive

Video games have shifted from casual fun to intense competition driven by esports and monetization, according to experts at Fanshawe College. Esports player Logan Daigle argues that this focus is diminishing enjoyment for casual players, while coach Bob Lenson sees it as a positive evolution offering more opportunities. The discussion highlights the need for balance in gaming's future.

Background on Gaming's Evolution

Originally designed for relaxation and social bonding, video games have transformed into a highly competitive landscape over recent years. Factors like ranked modes, esports tournaments, and influencer culture have elevated the stakes, bringing global recognition but sparking concerns about fading fun.

Perspectives from Fanshawe College Experts

Logan Daigle, an esports player and team captain at Fanshawe College, notes significant changes in the scene. "When I first started esports, the competitive scene has really changed a lot," Daigle said. "There are some teams that can drop 100 kills in six games, it’s how competitive some of those teams can be, it’s absurd."

He criticizes the shift toward monetization, with AAA games priced at $80 or $90 and studios prioritizing skins over player service. Streaming and social media amplify this, as top influencers dictate playstyles, often sidelining casual gamers. "Even in the lower ranks, players can be very sweaty. They just suck the fun out of people," Daigle added, warning that new players might struggle to enter the hobby.

In contrast, Fanshawe esports coach Bob Lenson views the competitiveness positively. Having played online leagues since age 14, he recalls limited opportunities in the past, like only five professional Call of Duty teams earning $5,000 annually. Today, Tier 2 and Tier 3 tournaments provide entry points for semi-pro and casual players. "There are a lot of small, casual events that are organized as well," Lenson said. "Someone who doesn’t care as much but just wants to play with his friends can still get into a tournament."

Lenson emphasizes enjoyment over victory in coaching: "If you’re having fun and getting better, that’s all that counts."

Future Implications

Both experts predict rising competitiveness—Lenson due to global access, Daigle from skill pressure. The challenge lies in balancing competition with fun, ensuring gaming retains its innovative roots amid growing visibility and opportunities.

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