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News illustration of Subnautica 2 achieving over 2 million sales shortly after early access launch, featuring underwater game scene with sales stats.
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Subnautica 2 sells over 2 million copies after early access launch

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

Steam has rejected the upcoming Japanese horror visual novel This Game Is Not Real from its platform. Developer Viv announced the change after the game failed to meet Valve's distribution criteria. The title had accumulated 24,000 wishlists since its store page launched in August 2025.

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Facepunch Studios released update 26.05.13 for s&box to identify and discourage AI-generated content that has flooded the game's discovery tab since its Steam launch at the end of April. The changes lower the ranking of packages marked with AI thumbnails to prevent everything from looking the same. Moderators now have tools to flag such content directly.

Valve has introduced a reservation programme for its newly launched Steam Controller following a rapid sell-out that frustrated many buyers. The system opened on 8 May at 10am Pacific Time, allowing users to secure a place in line for future stock.

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Arrowhead Games released a community Q&A addressing complaints about Helldivers 2, but the effort has drawn even stronger criticism from players. The game’s Steam reviews have recently turned Mostly Negative.

Developers of the cozy RV simulator Outbound have moved up their PC release date to May 11 to steer clear of Subnautica 2's early access launch on May 14. The change aims to avoid direct competition with the highly anticipated underwater survival game. Outbound's demo will be removed from Steam on May 8.

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The developer of indie horror game Amygdala: Prelude says it has been waiting for Valve's approval to launch on Steam for three years. The holdup stems from the need for a commercial agreement to use Valve's Source engine. Despite being nearly ready for early access, the game remains unable to sell.

 

 

 

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