Warner Bros. Montréal developers report layoffs

Several developers from Warner Bros. Montréal have announced on LinkedIn that they have been laid off, with most finishing on Friday, 13th March. No formal confirmation from the company has been issued yet. The reports come amid ongoing struggles in Warner Bros.' games division.

Developers across various disciplines at Warner Bros. Montréal have taken to LinkedIn to state they are seeking new work after being let go. They indicate their employment ended on Friday, 13th March, though Warner Bros. Games has not yet formally confirmed the layoffs. Eurogamer has reached out to the company for comment but received no response at the time of reporting. These developments align with remarks from Netflix CEO Ted Sarandos, who noted that Paramount's outbid for control of Warner Bros.—including its games division over Netflix—would be dependent on a lot of cost-cutting. Warner Bros. has faced challenges in gaming for some time. Its 2025 Q1 earnings report showed a 48 percent drop in games revenue, attributed to no new releases. This follows several setbacks: cancellation of a Hogwarts Legacy expansion, layoffs at Rocksteady after Suicide Squad's poor performance, cancellation of Monolith Productions' Wonder Woman game, and the shutdown of Multiversus. The company's most recent earnings report described 2025 as a significant year and mentioned rebuilding its video game pipeline after acquisition by Paramount Skydance. However, the broader Studios segment, including gaming, experienced a 14 percent year-on-year revenue decline.

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Warner Bros. Games executive announcing returns to major franchises like Hogwarts Legacy in 2027-28 at a press conference.
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Warner Bros. Games teases returns to major franchises in 2027-28

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Warner Bros. Games has announced plans to return to its biggest franchises in 2027 and 2028, following a period of resets and challenges. The publisher's leader highlighted upcoming releases after recent flops and studio changes. This comes amid speculation about sequels to popular titles like Hogwarts Legacy.

Ubisoft has proposed cutting around 55 jobs at its Swedish studios, Massive Entertainment and Ubisoft Stockholm, as part of ongoing restructuring efforts. This follows voluntary buyouts offered last year and comes amid broader cost-cutting measures at the company. The changes aim to align staffing with long-term project needs without affecting individual performance.

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Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

In the aftermath of Epic Games' March 24 layoffs affecting over 1,000 employees—many from Fortnite teams—developers have voiced worries about the battle royale game's future. CEO Tim Sweeney called on remaining staff to deliver fresh content while eyeing a shift to Unreal Engine 6, but reactions and backlash underscore the challenges ahead.

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Tencent has shut down its TiMi Montreal studio less than five years after its founding, without the team releasing any games. The closure marks another retreat by Chinese publishers from investments in North American development. Employees expressed heartbreak over the end of the promising venture.

Swedish studio 10 Chambers, known for GTFO, has confirmed significant layoffs affecting a large number of roles, including several co-founders, as it restructures to focus on upcoming game Den of Wolves. The news emerged on February 13, 2026, via LinkedIn posts from affected employees. Co-founders Ulf Andersson and Simon Viklund remain committed to the project.

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Electronic Arts has laid off an unspecified number of developers across its Battlefield studios—including DICE, Criterion, Ripple Effect, and Motive—despite Battlefield 6's strong 2025 sales. The move, announced March 9, 2026, realigns teams around community priorities following developers' February comments on post-launch player decline. Affected studios will continue live-service updates.

 

 

 

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