Netflix games take center stage in family Christmas gaming

During the Christmas holidays, a family's gaming revolved around Netflix titles on their TV rather than traditional consoles like PlayStation or Xbox. Simple, phone-controlled games such as Pictionary and Boggle provided hours of entertainment for children aged 4 and 12, as well as their parents. This experience highlights Netflix's push into casual gaming integrated with its streaming service.

The holiday season brought an unexpected shift in one family's gaming habits, as detailed in a personal account from Eurogamer. With a 12-year-old fixated on Fortnite and a 4-year-old eager to join in but limited by age, parents sought quick, harmonious activities. Traditional consoles and PC games took a backseat; instead, Netflix's TV-accessible games emerged as the solution.

Accessed directly through the Netflix app using phones as controllers, these offerings proved seamless. Pictionary, a stripped-down drawing and guessing game with three word categories, became an instant favorite. The family played a three-player session—children teaming up—quickly displacing demands for repeated viewings of The Grinch. Lego Party offered a more structured console-like experience, though it challenged the younger child. Boggle, the word-finding classic, engaged the older sibling with Netflix-themed avatars drawn from shows like K-Pop Demon Hunters.

Over the week following Christmas, these three games accumulated more than 10 hours of playtime, marking them as the only gaming the author engaged in during the period. This success stems from Netflix's focus on mobile-integrated exclusives, such as Poinpy and a version of Red Dead Redemption, now extended to TV via the recent Game Night feature. The setup echoes party games like Jackbox but benefits from Netflix's prominent home screen placement.

Historically, casual gaming thrived with peripherals like Wii Remotes or PlayStation Move, but modern attempts, including Sony's PlayLink on PS4, faded. Netflix's approach lowers barriers: no downloads, universal accessibility, and sessions fitting brief windows post-movie. This model suits busy households, potentially signaling a viable path for streaming services in gaming amid competition from tech giants like Amazon and Google.

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