Developer Questline and publisher Awaken Realms have rolled out update 1.20 for the Arthurian open-world action RPG Tainted Grail: The Fall of Avalon. The major free patch rebalances power progression to curb overpowered builds, enhances third-act challenge with new content and pacing fixes, and responds to player feedback. It's live on PC now and coming soon to consoles.
Tainted Grail: The Fall of Avalon, an early access title often compared to Skyrim and other Elder Scrolls games for its freeform exploration and Arthurian world-building, has garnered praise for its atmospheric early sections but criticism for a thinner third act.
Released on March 7, 2026—and dubbed 'huge' by PC Gamer—the update 1.20 directly addresses these issues. Questline explained, “Players tended to get insanely strong easily, even if they didn’t actually want to; that’s why we decided to address this.” Awaken Realms added, "We heard the feedback loud and clear."
Key balance changes include nerfing certain weapons (e.g., one from 25% to 15% critical chance), introducing a 'soft cap' on stats (disableable in options), and slowing power growth overall. Powerful existing weapons stay in inventories until removed, preserving player choice. These tweaks ramp up third-act difficulty, echoing feedback on scaling issues in games like Oblivion.
New free content expands late-game areas with a cave, additional paths and locations, quests, items, two mini-bosses, and fresh enemy types, plus pacing and flow improvements for better narrative depth and combat variety. Existing saves are compatible. Paid DLC remains separate.
The update builds on the game's positive reception and supports ongoing early access refinements ahead of full release.