Capcom releases photo mode patch for Resident Evil Requiem

Capcom has released a patch for Resident Evil Requiem, fulfilling the photo mode promised in director Koshi Nakanishi's March 10 announcement. The update includes the long-requested feature, bug fixes, cutscene enhancements, and localisation corrections, now live across all platforms.

Following director Koshi Nakanishi's announcement earlier this month, Capcom deployed the photo mode update for Resident Evil Requiem on March 27. Accessible from the pause menu, it lets players capture moments like zombies or characters such as Leon and Grace.

The patch also improves character expressions in select cutscenes for better emotional impact, as noted by Capcom. It resolves bugs causing progress halts, crashes, and GPU-related visual glitches, fixes typographical errors across languages, and includes unspecified gameplay refinements.

This release aligns with the Resident Evil series' 30th anniversary celebrations. Executive producer Jun Takeuchi promised more experiences ahead, building on the ongoing support for Requiem detailed in prior updates.

관련 기사

Realistic illustration of Resident Evil heroes Leon, Chris, and Jill with Capcom's announcement banner celebrating Requiem's sales and character retention.
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Capcom plans to retain Resident Evil veterans like Leon

AI에 의해 보고됨 AI에 의해 생성된 이미지

Resident Evil Requiem director Koshi Nakanishi and producer Masato Kumazawa stated that Capcom has no plans to retire iconic characters such as Leon S. Kennedy, Chris Redfield, and Jill Valentine. In a post-mortem interview, they emphasized the enduring appeal of these mainstays. The game, celebrating the series' 30th anniversary, has sold over 7 million copies in two months.

Capcom released a free update for Resident Evil Requiem on May 8 that introduces the roguelike action mode Leon Must Die Forever. The patch is available now on all platforms for players who have completed the main story.

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Capcom removed an entire chapter from Resident Evil Requiem before its release, director Koshi Nakanishi has revealed. Nakanishi described the move as part of a rigorous development process aimed at delivering the best user experience. The game, released earlier this year, has become the fastest-selling title in the series.

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