Bethesda says elder scrolls 6 roadmap unaffected by layoffs

Bethesda has stated that recent Xbox layoffs will not impact the development timeline for The Elder Scrolls 6. The developer responded directly to questions from YouTuber MrMattyPlays amid reports of staff reductions at Bethesda Game Studios.

Bethesda confirmed in responses shared by the YouTuber that the roadmap for The Elder Scrolls 6 remains unchanged despite 3,200 layoffs across Xbox, with half already completed. The studio addressed concerns after reports that the main Bethesda Game Studios team lost 50 staff members, including key personnel.

The developer also noted that its recent multi-game announcement, which covered Fallout projects and other titles, reflects an ongoing shift in communication strategy rather than external pressure. Bethesda said it has been contemplating this approach to provide fans with a clearer overall picture.

Separately, the studio indicated that work on an Oblivion remaster is now focused on the Switch 2 launch, with some optimizations planned for other platforms. The Elder Scrolls 6 still lacks a release date eight years after its initial announcement.

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Photorealistic illustration of Bethesda Game Studios announcing Elder Scrolls 6 and Fallout project updates in a conference room setting.
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Bethesda outlines Elder Scrolls 6 progress and Fallout plans

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Bethesda Game Studios released detailed updates on July 17 confirming ongoing work on The Elder Scrolls 6 and multiple Fallout projects. The studio also pledged continued support for Starfield amid recent restructuring at Xbox.

Bethesda has stated that recent staff reductions at its studios will not alter the development timeline for The Elder Scrolls 6. The company responded to questions raised after earlier reports suggested potential delays. This comes amid broader changes at Xbox-owned teams.

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ZeniMax Online Studios has been hit by another round of layoffs, with reports indicating up to half the team may have been affected. The cuts come less than a year after previous reductions at the studio.

Microsoft has laid off around half the staff at id Software as part of broader Xbox division cuts announced this week. Bethesda Softworks was also hit particularly hard by the reductions. The moves come amid plans to focus on major franchises.

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id Software has pushed back against reports that recent Xbox layoffs have severely reduced its workforce. Co-studio director Hugo Martin addressed the concerns during a recent livestream.

Microsoft is reportedly weighing the closure of Undead Labs, the studio behind the State of Decay series, as part of a broader reset of its Xbox division. The move could affect 110 jobs at the studio, which is currently developing State of Decay 3.

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Microsoft's planned overhaul of its Xbox division has left the future of Arkane Lyon and its Marvel's Blade project unclear. The French studio is now in consultation with a works council over potential strategic options. No first-party games have been cancelled, according to the company.

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