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Illustration of PR staff stopping AI question at Tomb Raider event
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Crystal Dynamics PR halts Tomb Raider AI question

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A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

Developers Crystal Dynamics and Flying Wild Hog used generative AI to create placeholder assets for Tomb Raider: Legacy of Atlantis. The tool helped visualize ideas during early level design.

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Tomb Raider: Legacy of Atlantis, a full remake of the 1996 original, will launch on February 12, 2027. The game was developed by Flying Wild Hog with guidance from Crystal Dynamics using Unreal Engine 5. It will be available on PS5, Xbox Series X/S, Switch 2, and PC.

Crystal Dynamics, the studio behind Tomb Raider, has laid off 20 team members in its fourth round of job cuts within a year. The studio stated the changes align team structures with project phases, while reaffirming commitment to ongoing Tomb Raider titles. Development on Tomb Raider: Catalyst and the Legacy of Atlantis remake continues uninterrupted.

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Aspyr has denied using generative AI for new outfits in the Tomb Raider 1-3 Remastered Challenge Mode update, amid player backlash. The studio stated the outfits were created by its artists and promised fixes for bugs and texture issues. The free update, released last week, drew criticism for its content quality.

Amid over 80 video game movies and shows in development, Prime Video's recent Tomb Raider first-look image and Ryan Hurst's casting as Kratos in the God of War series highlight the surging trend, as a new video discussion debates their potential.

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Following Prime Video's first-look image release signaling production start on its Tomb Raider TV series, Sophie Turner has revealed a chronic back problem discovered during nearly a year of intense training for her role as Lara Croft. The actress shared the challenges and unexpected benefits of her preparation while expressing excitement for the multi-episode project.

 

 

 

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