Bungie tests duo queue in Marathon extraction shooter

Bungie will introduce an experimental duo queue for its extraction shooter Marathon starting March 18. Game director Joe Ziegler announced the limited-time test on X, allowing pairs to play on the Perimeter map. The two-week trial is opt-in to avoid matching with trios.

Marathon, Bungie's new extraction shooter, currently offers solo play and three-person teams. To address community requests for duos—raised after the Server Slam— the studio is experimenting with an alternative. Revealed by game director Joe Ziegler on X, the duo queue test begins this Wednesday, March 18, as a limited-time addition to the game's first map, Perimeter. It aims to assess how the game performs with crews of two at scale. The test is scheduled for two weeks but could be adjusted in length. Players must opt in, ensuring trio matches remain unaffected. Ziegler cautioned that some elements will feel rough: “Some things will be a bit jank”, with the user experience not yet finalized and potential quirks expected. He described it as “a bit of an experimental feature so we expect to learn some things along the way and make changes to future versions of this. This likely won't be the final implementation of how it would look and flow in the game, but for now it was [the] easiest way for us to get it to you all to help us test.” The team hopes the data will inform a permanent duo queue: “We're excited to run this experiment with you all. Pending what we learn, we're hoping to expand duos as a queue in the future.” This rollout coincides with the addition of the fourth map, Cryo Archive, unlocked via a community ARG. Ziegler indicated more experiments are planned.

Awọn iroyin ti o ni ibatan

Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
Àwòrán tí AI ṣe

Marathon update encourages cooperation with new rewards and revives

Ti AI ṣe iroyin Àwòrán tí AI ṣe

Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

Bungie game director Joe Ziegler has detailed plans to add PvE and PvP-lite modes to Marathon. The changes aim to address player feedback on the extraction shooter's difficulty.

Ti AI ṣe iroyin

Bungie has revealed a multi-season roadmap for Marathon aimed at expanding its player base through new modes and improvements. The announcement comes as the game's first season winds down with boosted events and a progress reset ahead of season two. Game director Joe Ziegler detailed experiments with PVE and PVP-lite experiences to make the extraction shooter more accessible.

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

Ti AI ṣe iroyin

A player exploited an out-of-bounds bug in Marathon's Cryo Archive raid to ambush teams after they completed the encounter. The studio has committed to fixing the issue before the map returns and is reviewing policies on such actions.

Ojú-ìwé yìí nlo kuki

A nlo kuki fun itupalẹ lati mu ilọsiwaju wa. Ka ìlànà àṣírí wa fun alaye siwaju sii.
Kọ