Subnautica 2 EULA caps damages at $50 and bans VPN use

Subnautica 2 players have raised alarms over several clauses in the game's end-user license agreement. The EULA sets a maximum payout of $50 for any user damages and prohibits VPN usage while playing.

The agreement also grants developer Krafton the right to revoke access to the game at any time and for any reason. It further requires separate licenses to play on multiple devices. Fans shared excerpts of the EULA on the StopKillingGames subreddit, highlighting these terms as overly restrictive.

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Illustration of Subnautica 2's massive sales success showing underwater exploration with sales statistics overlay.
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Subnautica 2 sells over 1 million copies in under two hours

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Subnautica 2 launched in early access on Steam on May 14 and quickly sold more than 1 million copies. The underwater survival sequel reached 467,000 concurrent players shortly after release and earned a Very Positive rating from over 1,000 reviews.

Krafton must pay $250 million to Unknown Worlds founders following the strong performance of Subnautica 2 in early access.

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Subnautica 2's Steam early access launch is confirmed for May 14, capping the latest phase of the Krafton-Unknown Worlds legal battle. Court filings revealed allegations against Krafton CEO Changham Kim, including consulting ChatGPT to block a $250 million staff bonus, while extending revenue targets for the payout.

Developers at Unknown Worlds released a new gameplay trailer for Subnautica 2 this weekend. The title is set to enter early access on May 14.

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A new gameplay teaser for Subnautica 2 dropped on May 9 as part of the First Dive Showcase. The video previews the underwater world and sets the stage for early access on May 14.

A class action lawsuit alleges that Valve enforces rules preventing developers from offering games at lower prices on competing stores. The case, ongoing since 2021, claims the company maintains an unlawful monopoly through its Steam platform.

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The European Commission has declined to propose legislation requiring game companies to keep online titles playable after commercial support ends. The decision follows hearings on the Stop Killing Games citizens' initiative. Organizers say the movement will continue through other channels.

 

 

 

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